Third Eye Games is proud to announce we’ll be launching our next Kickstarter on March 7, 2017 for the Pip System Corebook, Family-Style RPGs from Third Eye Games. The Pip System is what we’ve used in the past for our family-style RPGs, such as Mermaid Adventures, Infestation, An RPG of Bugs and Heroes, and the now discontinued Camp Myth: The RPG. Each of those games and their iterations on the mechanics have been nominated for Best Family Game from the ENnies Awards. We’ve taken what lessons those games had to teach to further develop and expand upon the game to create a complete toolbox of systems to implement almost any gaming experience. The Pip System Corebook has all you need to create characters in a Modern, Fantasy, Sci-Fi or Spooky! setting, each with their own gear and equipment, character backgrounds, and tone, but all the while using the same core set of systems to make the game happen.
In addition to included genres in the Pip System Corebook, the Kickstarter will feature a number of settings taking the rules and adapting them to different genres and tones. These will be slowly revealed week by week as we get closer to the Kickstarter itself, and then unlocked through Stretch Goals during the campaign itself. While the Pip System began with making kids’ games, it is now flexible enough to handle anything from newbie players who want something simple or hardcore gamers who want to tweak and customize their characters.
The Kickstarter will be for $7,000 to fund the production of a full-color, 150-page Pip System Corebook, which will include rules for character creation, basic play, how to create you own settings or alter the rules to fit exactly what you want, as well as a collection of Adventures and pregenerated characters for quick/pick-up play. I’ll be giving you a full rundown of the Kickstarter itself as we get closer to the launch date.
Origins of the Pip System
We here at Third Eye Games have always prided ourselves on being to able to bring the gaming experience to anyone, whether they are a multi-decade veteran in the hobby or just starting out. But there was a time back in 2012 when I was faced with the question of whether my games could really encompass everyone. I wanted to play games with my 7-year-old, but didn’t want to play as world-faring demon police or blood-soaked ninja or even gods who have day jobs. Instead, I latched onto what she was into at the time, mermaids.
Mermaid Adventures was born that day, or rather that several months while I concocted just the right system for us to play fun undersea adventures. I had been playing a lot of Fiasco at the time, so I decided to create another use for my sets of black and white dice. Necessity is the mother of invention, right? In the process, I created a really simple-to-learn, easily approachable game system that anyone, even kids as young as 4 years old, could pick up and play within minutes. In the end, it created an experience that I’ve run for kids, adults, and even mixtures at the same table.