Welcome to the Pip System!

We welcome creators from all walks of life and encourage using the system to show off what makes your game unique and awesome, regardless of genre or tone. Yes, it was designed with mechanics easy enough for kids to learn, but it has depth and a lot of fun ways to tweak it for the experience you want.

Publishers interested in using the Pip System for a project (for-profit or non-profit) must apply with an email to fill out the following form: https://goo.gl/forms/ivOyTsXgb1OScCfr1

Third Eye Games is looking for a few things with your project. In addition to awesome writing and hopefully a unique approach to the Pip System overall, we are also looking for high production values, great art samples, trade dress, and professional layout. If you are in need of any of that, we can hook you up with professionals to help get your project off the ground.

Once we have granted your company the Pip System license, you can make release as many product using the system without having to get subsequent approval for each project, as long as they follow the same guidelines. However, if you let us know about it, we can help you promote your works, so don’t keep them a secret. We also encourage you to visit our forums and let Pip System fans know what you’re working on!

There is no fee for this license. If you would like direct feedback about your submission, using our knowledge and expertise in game design, that is an optional $100 Development Fee..

And while this is not a requirement, we’d sure love a copy of your work for our collection, personal enjoyment, and so that we can tell those we meet at conventions and stores about it. PDF or print is fine!

The License

1) Third Eye Games (3EG) grants to the licensee the non-exclusive, non-assignable license to reference the Pip System in their game, adventure, supplement, sourcebook, or other product.

2) The licensee agrees to use the “Pip System Official Licensee” logo on the front of the game packaging, manual, CD cover, “Splash Page”, or other “front” display, in a conspicuous and legible format.

A high-res PSD of the logo can be downloaded by clicking HERE.

3) The licensee agrees to place the following notice in a legible format and a conspicuous location within two pages of the “cover:”

“This game references the Pip System, available from Third Eye Games at www.thirdeyegames.net. The Pip System and all associated logos and trademarks are copyrights of Third Eye Games. Used with permission. 3EG makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.”

3a). If any Authorized Material is reproduced, add the following information to the Credits page:

“Material within this product is reproduced with permission from Third Eye Games from (insert source title here, for example: Pip System Corebook, or Mermaid Adventures (2nd Edition), etc.), available at www.thirdeyegames.net.”

4) Licensee indemnifies Licensor, other licensees of the Property, their officers, employees, agents, licensees, and assigns, and holds them harmless against all loss, damage, injury, and expense, including reasonable attorney’s fees, from any breach of this Agreement.

5) The licensee agrees not to reproduce unauthorized material from the Pip System Corebook or any other copyrighted work without the express written consent of Third Eye Games or the copyright holder. For a detailed list of Authorized Material from Third Eye Games, see Licensee Authorized Material.

6) Third Eye Games reserves all intellectual property rights to the Pip System, including, but not limited to, all copyrights, trademarks, hobby game, publishing, entertainment, licensing and merchandising rights.

7) Third Eye Games reserves all rights to its Intellectual Properties, including those used as examples or illustrations in the Pip System rule book, promotional material, or published works.

8) Third Eye Games reserves the right to revoke or alter any aspect of this license as it deems necessary.

Some Initial Advice

Here’s some advice to help you make filling out the application quicker and easier. Get these things together for your initial contact with Third Eye Games.

You’ll want a good explanation about your setting. Don’t go into much detail; just give us the gist of what we’re dealing with, so we can look for any red flags like it being too close to an existing setting or if it has subject matter not suited for our fans.

After that, we like to see some sample text. If you have new Archetypes, Qualities, Advanced Qualities, or specific Setting Rules, that’s a good place to start. We can see your writing style and make sure you “get” the rules system. It also gives us an indication of your ability to self-edit and know what a good addition to the Pip System would be, versus an unnecessary one.

Now you’ll likely have to spend a little money. We want to see that your product will have professional production values. We’re looking for representative art, trade dress, and layout.

If you are thinking about converting existing game material from another system, there are a few things to keep in mind. Capture the feel of the setting, not the mechanics. Each game system has an inherent philosophy, and shoehorning things that don’t fit isn’t a good idea.

What happens next varies depending on your strengths and plans, but these first steps are pretty common for everyone. If you have any questions, contact eloy@thirdeyegames.net.