New Years 2015 Update

Wow! 2014 was quite the year for us. Without further ado, let’s jump in.

Home Life

2014 marked the second year of me doing Third Eye Games full-time. My family closed on our first home and began creating so many more new traditions and memories here. My wife’s career has taken off, and my kids have blossomed in their new schools. Starting in 2015, I finally have health insurance, which is a new thing for me. I’m a grownup now, right?


This year I hit a few new opportunities for freelancing. I contributed an article to Unframed, a guide for improvisational GMing from Engine Publishing. I help Preston Poland bring his awesome game Robotic Age to market with some creative layout and editing. I think the biggest gig I got in 2014 was the writing I did for the Firefly RPG from Margaret Weis Productions. I didn’t get to contribute to the corebook, but I got to throw a lot of words at the first sourcebook, Things Don’t Go Smooth. More to come in 2015. As for other projects in 2015, I still owe a few people some words and I’m picking up more writing and layout every week. Lots of fun stuff.

Third Eye Games

This was been 3EG’s best year to date. Our total units sold in 2012 was 1806, and then dropped to 1476 in 2013. It was kind of discouraging since that was my first year doing game designing full time. However, I’m glad to announce that we bumped back up and even surpassed past years, hitting 2934 total units sold in 2014. That’s more than 1000 units more than our highest year (2012). This was definitely do to the promises we made in 2013 to not settle for less and also thanks to the amazing freelancers that we picked up at the beginning of 2014. Here’s what to look out for in 2015 for each of our gamelines:

Apocalypse Prevention, Inc.

A successful Kickstarter for Apocalypse Prevention, Inc. 2nd Edition means we are working hard to deliver you guys an amazing product. We’re hoping to get that out by the end of Q1 2015. After that’s done, we’ll be heading to the sourcebooks to update the rules for the DGS 2.0.

Wu Xing: The Ninja Crusade

We were able to release two new Wu Xing clans i 2014, but delays hit us hard on the next official book. Fortunately, I currently have all the first drafts for Land of Crashing Waves that I’m going over. So, expect some news on that book very soon.

Part-Time Gods

2014 was the year of Part-Time Gods. We completed the Divine Instruments Kickstarter at the end of 2013 and then released Divine InstrumentsMinions of the Source, Return of Dragons, Harder They Fall and Angels Among Us to expand the gameline in a BIG way. 2015 will see a continuation of this. Book of Theologies and The World According to Pucks are the two most immediate things coming your way, with a potential Kickstarter for Between Worlds (the book on dimension hopping) coming later.

AMP: Year One

AMP: Year One was our biggest and most widely embraced game to date. And we’re not stopping now. Work has already begun on AMP: Year Two, as well as several adventures to jumpstart campaigns and add to the continuing story of what happens when people gain powers in today’s world.

Pip System Games

We were able to expand on the offerings for our Pip system games in 2014, adding Infestation, An RPG of Bugs and Heroes to our gamelines. In 2015, work has begun on a new Mermaid Adventures sourcebook called Atlantis and the Dark Lands, to give more options to players. Care Package #2 is in the works as well. We have a couple of surprises for this system in the works as well, and we can’t wait to share them.


Work has begun on the Sinister RPG to bring it to market hopefully in 2014. The open BETA revealed some things that were awesome and others that needed fleshing out. Thank you to everyone who’s provided feedback so far, and keep a lookout for a Sinister Kickstarter in 2015.

Thank you all for helping Third Eye Games grow from a little bitty company into what it has become today!

Until next time. We have quite the year ahead of us.