In the previous weeks, we’ve talked about the basics of the Pip System and how it can be manipulated to create almost any genre or setting imaginable, whether it is at the gaming table by a GM or in the creation of new worlds by publishers. Since I mentioned that, I’ve received quite a few requests from designers wanting more info on how to actually license the Pip System for their own games. I’m here today to answer that question.
So, first, we’ve created a page on our website to give you all the Pip System Licensing information in an easily digestible fashion. This page lays out how to contact us, what the license covers and the limitations of the agreement. We’re huge fans of Savage Worlds here at Third Eye Games, having created a game in that system, so we have actually fashioned our license agreement similarly to how Pinnacle Entertainment has done. Credit where credit is due, they make great games and help create amazing communities, and I hope the same kind of love can be shown to the Pip System from its fans, new and old.
We are creating many of our own settings, but we’re very happy to talk to new companies interested in using the Pip System Corebook as a basis for their game, even before the Kickstarter. We have preview packages previously sent to playtesters that I could easily send to you. So, definitely contact us if you are interested.
Until next time.