Welcome to the official Third Eye Games site!
Yes, this is the official website for Third Eye Games, an award-winning tabletop roleplaying game publisher with hundreds of worlds, adventures, systems, and more available in print and digital.
The year is 2015 and the world is getting its first taste of super-powered individuals making their presence known all around the globe. Danger and conspiracy lurk around every corner, be it from government agencies looking for the secret to these power or other AMPs looking to battle in a show of supremacy.
AMP: Year One is an RPG that puts this first year under a microscope, presented as a timeline of events that escalate to its boiling point. Players become AMPs (people with Accelerated Mutant Potential), as is their birthright, but dealing with their power isn’t always what it’s cracked up to be. Powered by the new DGS-Combo system, every roll of the die is packed with excitement. Players can use the easy-to-learn rules to create their own AMP and pick from over 50 unique powers or choose one of more than 20 pregenerated AMPs and jump right into the action.
Welcome to Apocalypse Prevention, Inc., thwarters of catastrophes, enders of end-of-world scenarios and defeaters of doomsday plans. Join the fight to protect Earth by enlisting in API, a worldwide company whose only mission is to stop anyone or anything who wants to harm our world. Humanity doesn’t fight this battle alone, as monsters and demons have given up their lurking to serve the alongside the company. This is their home too!
Powered by the the Dynamic Gaming System 2.0 (DGS2.0), every mission is filled with excitement and drama, and every battle is immersive! All you need is 1d20 and an imagination to jump into the action. Includes plenty of character creation options, antagonists to battle and an in-depth view of our modern world through the eyes of Apocalypse Prevention, Inc.
As a student at the prestigious H.P. Lovecraft Preparatory Academy, you’ll uncover conspiracies, deal with bullies and uncaring professors, explore dangerous steam tunnels, study for exams, escape from horrible monstrosities that humanity was never meant to see, and try to avoid an extended stay at Arkham Sanitarium. And that's just orientation week! A semi-humorous RPG in the tradition of Saturday morning cartoons featuring mystery-busting kids…only the monsters are real.
HPL Prep is available in three systems to suit your academic needs. Play the original PDQ rules, leap into the Pip System, or explode into action with our Savage Worlds edition.
Pick your Clan... Pick your Jutsu... Take on an army!
Become powerful ninja fighting against the Izou Empire as it wages its crusade against your kind. The ten most powerful clans have assembled into the Lotus Coalition, and nothing can stop them as long as they can keep their alliances from crumbling! The war must be stopped and the ninja must win for the sake of the world!
The Ninja Crusade 2nd Edition includes 10 ninja clans to pick from (plus an 11th clan-less option), a detailed history of the Ninja and the Izou Empire, a Lifepath-style character creation system, full d10 system details, bringing the ninja to life, an opponent creation systems making it easy for GMs to come up with enemies on the fly, Dynamic Environments that make your choice of terrain a real part of the fight, and plenty of advice on how to run the game.
The Pip System Corebook is designed from the ground up as a genre-bending rules system for any roleplaying game! Create your own setting, convert and existing one, or pick up one of our amazing worlds, like Mermaid Adventures, Infestation: An RPG of Bugs and Heroes, or A Kid's Guide to Monster Hunting.
Perfect for introducting new players and kids to roleplaying
Customizable character options with minimal bookkeeping
Easy-to-learn mechanics utilizing only six-sided dice!
Includes all the rules needed to play (even a few premade characters to get you started)
The gods of today are shadows of what the old gods possessed. Their power has been heavily diminished, and many choose to live a regular, mortal life, revealing themselves as gods only when absolutely necessary. They have a mortal life, a job (or career if they’re lucky), friends, family, and everything that comes with being human, and they work hard to protect these things from harm. On the other side of the coin, they also have a Dominion to command and oversee, a deific Territory to defend from intruders, secret societies to which they owe allegiances (called Theologies), and other gods in their pantheon to try to get along with. This becomes their life, the balancing of the mortal and the divine, the normal and the supernatural, the mundane and the strange. The gods belong not to either world completely, and each of them knows that delving too deeply into one means losing pieces of the other.
Part-Time Gods Second Edition (PTG2E) is the latest iteration of an amazing setting about gods and the people, groups, and places in their lives that keep them tied to their humanity. This game gives players the tools to create their own gods and go on to tell dramatic, exciting, and engaging stories — the kind only PTG2E can deliver.
Today is the day you find out that your soul was sold long before you were born. Now it’s time for you to continue the legacy your family has held for generations in service to the Dark Lord. This quirky RPG is filled with dark humor and devilish depravity, as every character sets out to fulfill their Debt and explore what makes a person good or bad. Are you forever destined to be a minion of hell?
Sins of the Father takes players down a dark path and focuses on how the Seven Deadly Sins can become warped. It features a simple-to-use, card-based resolution system that allows for flexibility and focuses on the story.