Kingdoms of Amalur: Reckoning: Friv Overview
Big names of developers, three boxes of promises, “dad” Morrowind as a spiritual leader, intriguing plot plot... We seriously believed that we were dealing with a decent role-playing game from people who knew a lot. And it’s always so unpleasant to realize that you have been cheated once again. In the case of Kingdoms of Amalur: Reckoning is triple offensive. The list of developers featured such a number of cool artists, game designers and baseball players that we drew ourselves an incredible picture of a super-right role-playing game with an interesting plot, a detailedly arranged game world, along which the main character grown by us runs around, distributing large portions of cuffs to the right and left. That we got in the end, this sad story.
Once upon a time from Kingdoms of Amalur: Reckoning they wanted to do an MMORPG. You will immediately understand this as soon as you greet a couple of harmless mobs placed at the exit of the first settlement. The movement of the hero, neatly laid out locations that remind of all Korean “grindilki” combined. And these terrible and archaic huge question and exclamation marks above the NPC’s heads, which throughout the game will supply you with amazing “kill” quests and, imagine, “bring”.
If you already hate everything that is somehow related to MMO, if the advertisement on our cover page makes you frantically drive the word “banner cutter” into the search bar or something similar, then the initialKen Rolston (Ken Rolston) role about a great destiny, miraculous resurrection and the bride that still seems to you absolute nonsense, and even it is not clear how highly praised by the Western press.
Long before the release of the game, marketers, as befits the representatives of this controversial and slightly vile profession, competently worked out the target audience. Most attention was paid to famous people, creators, about the great deeds of which every player knew, a geek-comic book lover, and indeed just a smart person.
The main culprit is Ken Rolston, repeatedly mentioned in the article . Yes, this is the same gray-haired old man who took a direct part in the development of The Elder Scrolls 3: Morrowind and Oblivion . He is also known as a screenwriter for a whole bunch of board friv games.
Todd McFarlane(Todd McFarlane) - Honorary comic book writer. On his account a lot of work. Among them - the creation, study of the character of Spawn, followed by the release of a series of comics of the same name. Todd also had a hand in creating separate episodes of Batman and Spider-Man. Comic, of course.
Robert Salvatore is a science fiction writer best known for his novels in the Star Wars and Forgotten Realms universes. By the way, do you remember the offensive messages from the Anarki and Xaero bots from Quake 3 Arena ? So, it was Salvatore who wrote the replicas for all opponents.
Joined the star team Curt Schilling (Curt Schilling) - once a very successful baseball player, the owner of 38 Studios , which acquiredBig Huge Games . After the release of Kingdoms of Amalur: Reckoning, Kurt is not going to stop there. He also plans to complete the development of Amalur - an MMO game based on a newly invented universe.
Traditionally, in games where there is a lot of things from MMO and very little from big games, the plot is a strong point. In such cases, you always need to remind yourself that a story is beautifully perceived only on paper. When it comes to staging and directing, you will only smile maliciously.
Eared gnomes, stunted elves and the right people are the usual fantasy races in place. In the world of Kingdoms of Amalur, they are a mass of vulnerable middle peasants, for whom fate is registered at the stage of manifestation of vital activity in the mother’s womb. That's right, everyone is ordered to believe in fatum. For he is. This type of population was called the Children of Dust. They are directly controlled by the coolest super creatures - Faye.
A fantasy world cannot exist without a big conflict - otherwise why talk about it at all? So in this case. Among Faye, one of the cleverest “fennel” wound up, to whom the vulnerable dead suicide bombers seemed to be too vulnerable. He found a way out. I decided to urgently kill all, children - to fry on shovels, and women - to rape. Many good once Fei joined the camp indefatigable scoundrel and joker, so that trouble can not be avoided.
Well, our hero is a corpse. That is, during the game they will certainly be one hundred and fifty. But basically he was inanimate only at the very beginning. The good dwarf sorcerer (a learned sorcerer, naturally) tried to revive our protege with the help of his supposedly effective potions, but the result in the first hours was expectedly deplorable. The corpse remained a corpse. The hero was thrown into a sump - to rot in a pile of their own kind. But - lo and behold! - there was an incredible resurrection that helped the future justice fighter (you hopefully already realized that you have to save the whole world from the invasion of the wrong, evil Fey?) To return to life. The great event had only a small flaw. Mortals, as you recall, are given fate at birth. Lose it does not seem possible. Our hero is dead. So, he circumvented this convention in an elegant way. After the rebirth, he is no longer a hostage to Fatum, but is left exclusively to himself. The beginning of the story looks very promising and beautiful.
But after a routine begins of many hours of running through beautiful, but endlessly chamber locations. And then there are these sleepy dialogs! Honestly, when you communicate with some reasonable living creatures, you get the impression that you are playing a German role-playing game of average prosperity and the same level of ambition. Two heads exchange cues; we, struggling with drowsiness, indifferently choose answers, listen to the chatter of two actors who are trying to squeeze out emotions. And all this - without changing the plans of the camera, in complete silence and with a light but ugly echo in the speakers in the background. Dialogues are a complete failure.
Are there any bright sides to the game, which we gritted our teeth with such a decent rating? Plus one weighty one is available. Unconditional. One hundred percent, which pulls almost everything on itself. Combat system. Have you played the competent Devil May Cry slas for a long time ? So, in Kingdoms of Amalurstill cool. With reservations, of course. A bunch of beautiful fighting movements of the hero, incredible swings with a sword, ax or hammer. Spectacular finishes, beautiful rolls, relevant rapid and savory sounds of a bursting spleen over there that poor fellow. How wonderful it is, isn't it? Particular, as we used to say in such situations, aesthetic pleasure is the activation of the Reckoning mode - a black-and-white screen, enhanced abilities, invulnerability, time dilation. Beautiful showdown, curtain.
There is a steady feeling that the whole game was conceived in order to show us how cool the predictable role-playing system can be. Here you have the full variety of weapons, and the ability to simultaneously charge a high-grade club and magic. There is a tree of skills, and at first it does not surprise either. If everything went completely wrong as the player imagined, then “resetting” skills is allowed for special characters. Three branches of development - a thief, a mage and a soldier. Over time, belonging to a particular class becomes more and more distinct, but you don’t have to torment yourself with a choice - you can “pump over” several “fates” at once.
Kingdoms of Amalur: Reckoning - the game is not at the level that you expect from the "dad" Morrowind . The online past has greatly affected the final result. Simply uninteresting dialogues, predictable quests, pipe locations (albeit beautifully furnished), the illusion of an open world. Only a combat system comes to the rescue, which turns a mediocre role-playing game into a first-class slasher with special abilities and a pile of different-sized combos. The only way. Otherwise - deuce, retake and re-study of entrusted material. Ken Rolston , we expected more from you.
Pros: first-class combat system; beautiful locations; good plot plot.
Minuses: MMO ears sticking out from everywhere; bland, boring dialogs; predictable role-playing cliches. Such things are permissible for fiction.
Kingdoms of Amalur: Reckoning: Friv Overview