Trying not to burn bridges
So, I’ve always heard tons of horror stories about mixing friendships and business. Its one of those things that could work out really well, like in the case of google, or really terribly, like in the case of thousands of business that no one ever learned about because they died before they began. Well, of course, when i started my own business, i looked first to my friends, completely ignoring this old adage.
For the most part, it worked out really nicely at first. I wrote the core book for API, had a good friend of mine help me with the graphic design and another do a lot of the artwork. These two friends have been consistent and still help the company out whenever i need something.
Then came my other “friends”. With such a good example of how it can work, i called on a few friends who had talent and always wanted to write on RPGs. What i received from them was a lot of missed due dates and miscommunication. One of them even hermitting away and we haven’t talked since. That led to a delay in both Wu Xing: The Ninja Crusade, which was supposed to be out a month before, and for Demon Codex: Spectrals, that is still not released. Sad really, since all i really wanted to do was share what I had created with people that I was close to. It didn’t really bring anything good with it in the end though.
What i’ve come to realize is that working relationships are much better. I’ve befriended plenty of people that I have hired for Third Eye Games, based on our mutual love of RPGs and good meshing of brain pans, but i’m never, ever going to bring someone from my personal life into my business life. It just can’t happen. I can’t afford to stake my reputation on a product that hangs on such a fragile thing as friendship. My friends are lucky that i’m forgiving.
Nothing else really to say, except to give all your potential publishers a word of warning. Do not mix your business and personal ventures if at all possible. It only leads to hurt feelings, from my experience.
Until next time.