The Sinister Idea (Sinister RPG)
Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.
When I set out 3 years ago on this journey of self-publishing, who would have known that I could be where I’m at now? Third Eye Games is blossoming into its own and is becoming a force to be reckoned with, even though it is still small, and I currently have 8 books under my belt with plenty more where that came from. It’s truly humbling and I thank every fan that has picked up a Third Eye Games title and enjoyed it!
I started this blog as an effort to help other would-be designers and publishers make the best games they could. I’ve posted some of my thoughts so far, began a podcast series called Rolling 20s that i hope will be beneficial and am posting my sales numbers to shed light on a part of the industry that few like to talk about: money. I seem to be going on a road toward more transparency than I used to have. I still have some things simmering in secret, but I felt it was the next logical step to do my next game in open development!
What does Open development mean to me? It means that i’ll be sharing my ideas and design process for each step of the next game. You, as the fans, will have the opportunity to give your thoughts, but let it be known that not every “suggestion” or “comment” given will change the course of the game. I’m open to new thoughts and ideas, but I have pretty clear idea of the direction that I want to go.
I’m expecting the process to take a while. On top of developing books for my other, already ongoing gamelines, I’m going to be bringing this new setting to life as well. I want to get a few major posts every month or so with enough time for feedback.
So… the game.
I don’t know if Sinister will be the final name for the game, but i do like it. It came from me saying to my friend, “What if I made a game that was a sinister version of Pokemon?” This came off a binge of weeks and weeks of watching Pokemon with my kids and beginning to loathe how cutesy it was (and still is). As I’ve been contemplating my darker and more sadistic approach to this kind of game, an RPG that will revolve around monster capturing/training, I’m coming at it in the spirit of fun and creativity and adding in different elements so that what started as a pondering on Pokemon will turn into its own awesome concept.
I hope that you’ll join me in my newest journey into open development while i guide you through the way my brain makes a game.
Until next time.