Scoring Mechanic Ideas (Sinister RPG)
Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.
As I said in an earlier post, I’m considering having some sort of scoring mechanic that measures your rank within the competition to see who gets to go up to Cloud Nation and who has to stay below, a defeated loser by all accounts. This is my first approach:
A character’s Ranking will range from 1 to 5. Rank 1 is a beginning trainer (or new to the competitions at least), while Rank 5 is someone that’s racked up quite a few fights and could be picked by Cloud Nation to ascend above at any moment. However, one’s Rank isn’t static, changing with each battle. It takes 10 points to get to the next Ranking.
The winner of a sanctioned duel receives points based on their current Rank and the Rank of their opponent. Two trainers of the same Rank simply provide 1 point to the winner, the loser getting no points as a result. If the winner is a Lower Rank, the character receives a number of points equal to the difference in their Ranks plus 1, while the higher Ranking character loses half that amount from their own Score points. If the winner is higher Rank than the loser, no points are gained or lost either way.
So you can stay within your own Rank and wins points slowly, but probably safer, or you could challenge larger threats and hope for a win.
Example: If a Rank 1 trainer miraculously defeats a Rank 5, they would receive 5 points toward achieving the next level. If they were Rank 2, they would receive 4 points instead, and so on. If the Rank 5 trainer defeats the Rank 1 trainer, they receive nothing except the knowledge that they might have crushed the dreams of a lowly failure.
Until next time.