Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.
The thought I’ve been having lately is how to handle the relationship that a trainer has with their monster. This is going to be an important part of the game for a lot of people, so handling it wrong will create a whole lot of bad things for the game. So, I’m going to throw out what I’ve got and see what sticks.
Currently, the idea is to have a sliding scale. Kind of a Light Side/Dark Side, Paragon/Renegade kind of approach. Your relationship starts in the middle and can progress in one of two ways, Positive or Negative. Positive changes are you caring for the monster, talking to the monster, making it your friend, etc. This kind of training will likely provide bonuses to teamwork and the monster caring whether you live or die. Negative changes will boost some of the stats of your monster, harsher training making it hard to scare and possibly stronger physically the worse you treat it, but their relationship will crumble.
The idea is to make the relationship type that you choose really matter to how the monster responds to stimuli and how well it listens to the trainer, but will also color what kind of character the trainer ultimately is. The worst thing you can do is to not have any kind of relationship. It’ll leave you at a strategic advantage and means the monster couldn’t give a crap about you.
I’d love to hear your thoughts on this people!
Until next time.