Making the Right Choice (Sinister RPG)

Posted on April 26th, by firstoni in Blog. 1 Comment

I recently talked about a change in my approach to the design of the Sinister RPG. I was worried at first. I had to switch around a lot of solid ideas that I had from before. I had to inject material and reorganize it all. But in the end, I looked up and I had not only restructured what was already there, but had added a lot of new ideas into the document. I also started writing up things that previously I had as nebulous thoughts of what I’d “like” to have written, but I just couldn’t figure out how to make it fit.

Now, I know that this direction was the right choice for the project. It’s a good feeling, because it could have just as easily been a “oh crap!” kind of moment, where I would have to roll everything back to start and still be at the drawing board. At this stage, however, CharGen is basically done and I can start writing up individual abilities and monsters next. I’m very happy about this!

Until next time (when I hope to have more to reveal).

One response to “Making the Right Choice (Sinister RPG)”

  1. Jacob Wood says:

    Glad to hear it worked out for you.

    There were a couple of times during the design phase of Psi-punk where I realized I needed to make some big changes that had a huge impact throughout the document. I had to choose whether to continue with those changes even though it meant revising a *lot* of work or sticking with the original concept.

    Ultimately I always chose to revise everything because I think it was the right choice.

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