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Third Eye Games Blog

 

2015 Open Call for New Writers

Posted on August 17th, by firstoni in Blog, News. No Comments

Third Eye Games is looking for new writers to help grow our ever-expanding game lines. If you enjoy writing and game design, we encourage you to apply.

We’re seeking talented authors who can help round out a few of our upcoming projects, so familiarity with Third Eye Games’ products is helpful.  You don’t need to inquire about a specific game line when applying, but if you have a preference please indicate it in your letter of interest.

Third Eye Games is proud to highlight a diverse range of talent. Anyone is welcome to apply, but women, people of color, and other minorities are highly encouraged to submit an application for consideration.

If you’re interested in working with Third Eye Games, please e-mail a letter of interest, a list of your experience (if applicable) and a short writing sample to eloy@thirdeyegames.net.  If you don’t have any previously established work, you’re welcome to write a 500 word entry for any one of our game lines; a new Theology for Part-Time Gods, a new faction for AMP: Year One, etc. Anything that shows off your writing talents.

Submissions (or any questions) can be sent in by Sept 30, 2015 to be considered for selection for current projects.


Call for GenCon 2015 GMs

Posted on January 6th, by firstoni in Blog, News. No Comments

Hello everyone!

Third Eye Games is currently looking for volunteer GMs to help us out with running some of our games for GenCon 2015. We had 4 volunteers last year, which allowed us to have a great showing for AMP: Year One, as well as run a plethora of sessions for our other gamelines. Everyone walked away a winner and it was awesome.

Now, for 2015, we need even more help. The demand for more 3EG games is out there, so here’s what I need from you if you’re interested:

What game(s) you’d like to run
How many sessions (of each game) you’re up for running
Any particular days/times you won’t be available?

Running a certain number of games (3 standard 4-hour games, I believe, is the magic number) means you’ll receive a GM-badge for free, as well. Not to mention free swag from Third Eye Games for helping us out. If you were already planning on running one of our games anyway, definitely contact us. We can make your game official and get you free stuff.

If you are interested, please email me at eloy@thirdeyegames.net so I can add you to the list of GMs. Feel free to use that email to send any questions you may … Read More »


New Years 2015 Update

Posted on January 2nd, by firstoni in Blog, News. No Comments

Wow! 2014 was quite the year for us. Without further ado, let’s jump in.

Home Life

2014 marked the second year of me doing Third Eye Games full-time. My family closed on our first home and began creating so many more new traditions and memories here. My wife’s career has taken off, and my kids have blossomed in their new schools. Starting in 2015, I finally have health insurance, which is a new thing for me. I’m a grownup now, right?

Freelancing

This year I hit a few new opportunities for freelancing. I contributed an article to Unframed, a guide for improvisational GMing from Engine Publishing. I help Preston Poland bring his awesome game Robotic Age to market with some creative layout and editing. I think the biggest gig I got in 2014 was the writing I did for the Firefly RPG from Margaret Weis Productions. I didn’t get to contribute to the corebook, but I got to throw a lot of words at the first sourcebook, Things Don’t Go Smooth. More to come in 2015. As for other projects in 2015, I still owe a few people some words and I’m picking up more writing and layout every week. Lots of fun stuff.

Third Eye … Read More »


Eloy’s VeeLog #14: Post Kickstarter – A Little of Everything!

Posted on November 18th, by firstoni in Blog, News. No Comments

Apocalypse Prevention, Inc. 2nd Edition – Kickstarter (FUNDED)

Land of Crashing Waves and preliminary work on WX2E

Angels Among Us ready for editing

AMP: Year Two

Storm Battalion Playtests (Email me at eloy@thirdeyegames.net if you’re interested in playtesting)

Sinister works beginning again (Download the latest BETA)

Holiday Grab Bags


Eloy’s VeeLog #13: Mostly Apocalypse Prevention, Inc. 2nd Edition (other stuff too though)

Posted on October 10th, by firstoni in Blog, News, Video. No Comments

Where I wear by old Ex Libris Nocturnes Staff shirt and talk about the Apocalypse Prevention, Inc. 2nd Edition Kickstarter!

Apocalypse Prevention, Inc. 2nd Edition Kickstarter

API2E Updates

Chill 3rd Edition Kickstarter

V20 Dark Ages Kickstarter

Cross of Fire Kickstarter


Eloy’s VeeLog #12: Attack of the Buzz, API2E Kickstarter News and General Updates

Posted on September 25th, by firstoni in Blog, News. No Comments

Where I wear a red microfiber shirt and talk about the new adventure for AMP: Year One, finishing up work on a new expansion for Part-Time Gods and preparing for the API2E Kickstarter launching on Oct 3rd. Oh and Con on the Cob!

AMP: Year One

Attack of the Buzz

Part-Time Gods

Con on the Cob

Eloy’s VeeLog #11: API2E Dates, AMP: Year Two Progress and Part Time Gods FATE

Posted on September 16th, by firstoni in Blog, News. 3 comments

Where I wear a charcoal v-neck and talk about API2E Kickstarter Dates, celebrate AMP: Year One week that just ended, some progress notes on AMP: Year Two and announce Part-Time Gods Fate Edition.

AMP: Year One Q&A

AMP: Year One Week

Part-Time Gods FATE
Encoded Designs working on Conversion


Eloy’s VeeLog #10: API2E and AMP: Year One Mostly

Posted on September 4th, by firstoni in Blog, News. No Comments

Where I wear my Salty Bay Con 2014 t-shirt and do my impression of people who work for Kickstarter. I also talk about Apocalypse Prevention, Inc. 2nd Edition and AMP: Year One mostly. A little bit of Part-Time Gods too.

Show Notes:

Apocalypse Prevention, Inc.

AMP: Year One

What Shaper Power would you like to see? 

Misdirected Mark Podcast

Gnome Stew

Roleplayer’s Chronicle

Minions of the Source

 


Eloy’s VeeLog #9: No DragonCon, API2E and AMP: Year Two

Posted on August 28th, by firstoni in Blog, News. No Comments

Where I wear my green Wu Xing shirt and talk about my not attending DragonCon 2014, my role in the Firefly RPG, and development on Apocalypse Prevention, Inc. 2nd Edition and AMP: Year Two.

Show Notes:

Firefly RPG

Apocalypse Prevention, Inc. 2nd Edition
Check Out API 1st Edition Stuff HERE

AMP Year Two development
Grab AMP: Year One HERE


Eloy’s VeeLog #8: GenCon Recap and API2E

Posted on August 22nd, by firstoni in Blog, Video. No Comments

Where I wear a LEGO Grumpy Kitty shirt and ramble on about the amazing time I had at GenCon 2014. I also officially announce Apocalypse Prevention, Inc. 2nd Edition and gives details on its future Kickstarter.

Show Notes:

3EG GenCon 2014 Recap

AMP: Year One

Apocalypse Prevention, Inc. 1st Edition

End Transmission Games

Jerry Grayson – Khepera Publishing


3EG GenCon 2014 Recap

Posted on August 19th, by firstoni in Blog, News. 2 comments

This was an amazing year at GenCon! I’ve talked with other publishers/fans/creators/random people on the street and heard the same thing. Short Version: I didn’t feel good the whole time, but the convention as a whole delivered in such a great way! All around, probably my favorite time at GenCon thus far. It also had record attendance this year of 56,614 (versus 49,530 last year). So, let me tell you how year five went! 

The Booth

We had a great booth team (maybe even a few too many people) this year. Thanks to Kristen and Kitty for grabbing the majority of booth time, but also thanks to Lee Langston, John D. Kennedy, Carol Darnell and Josh Vogt for stepping in to take some of the weight off them. We set up the booth slightly different this year too. We stuck with the table in front and one in the back, but we didn’t have two book racks in the back this year (the other one was being used some another Studio 2 booth), so we threw our floor banner on top of the table (which helped with visibility) and stacked all the books on the front table. When all was said and done, we couldn’t have … Read More »


Eloy’s VeeLog #7: GenCon 2014

Posted on August 6th, by firstoni in Blog, News, Video. No Comments

Where I wear my Vampire: The Requiem t-shirt and talk about how I see my GenCon 2014 going.

3EG Game/Panel Schedule


Eloy’s VeeLog #6: AMP Reception and Upcoming Projects

Posted on July 31st, by firstoni in Blog, News, Video. No Comments

This episode has a new angle. Hopefully you still enjoy it. I talk about the reception of AMP: Year One in the one week it’s been out and a few other upcoming projects.

Buy AMP: Year One


Eloy’s VeeLog #5: ENnies, AMP: Year One and Minions Proof

Posted on July 23rd, by firstoni in Blog, News, Video. No Comments

Super excited in this video and I don’t know why. It’s just a great day.

Show notes:

ENnies Voting
Remember to put a “1” next to Camp Myth: The RPG

AMP: Year One
3EG Online Store
DTRPG

Minions of the Source
3EG Online Store
DTRPG

Firefly RPG


Eloy’s VeeLog #3: Mostly AMP Updates

Posted on July 2nd, by firstoni in Blog, News, Video. No Comments

In this episode, I realized that I hadn’t flipped the screen in rendering until just now, so the world is backwards now but really frontwards or whatever, but I digress. I talk about mostly AMP: Year One updates, but talk a bit about Minions of the source for Part-Time Gods and Top Billing, The Movie Making Card Game.

We also have an INDIE-pendence Day Sale going on at DriveThruRPG. 25% off our whole catalog, so take advantage of that!


Eloy’s VeeLog #2 – Artists, API and Ninja Pirates!

Posted on June 26th, by firstoni in Blog, News, Video. No Comments

I’m back! Fun times making this video, so I hope you all enjoy it! I talk about AMP: Year One and the new artist for the game, as well as what we’re doing with Apocalypse Prevention, Inc. and Wu Xing: The Ninja Crusade.

Show Notes:

Big Irish Vlog

Louis Porter Jr. Designs

AMP: Year One Cover

Daniel Oshouki

One of Daniel’s Pieces for AMP: Year One


Eloy’s VeeLog #1: First!, Infestation and other Updates

Posted on June 18th, by firstoni in Blog, News, Video. 1 Comment

My first vlog where I give info on the goings on of Third Eye Games and my life in general. In this one, I talk at length about the Infestation Kickstarter that just ended and give a few updates on my hair, AMP: Year One and Part-Time Gods.

Thanks for watching!

PS: By “short” video, I mean that I tried to keep it short but have a problem with rambling. I’ll try to fix that in future videos.


3EG MomoCon 2014 Recap

Posted on May 28th, by firstoni in Blog, News. No Comments

Hello everyone! I had the pleasure of being invited to MomoCon 2014 as a special RPG guest for the second time in a row this year! Though, as much fun as it was, the trek was hard fought to get there.

Car Problems

Driving up on Friday, me and my wife left early in order to get there at a reasonable time before my Friday night game. About halfway through the trip from Tampa to Atlanta, we stopped in Valdosta to gas up. When we restarted the car, it sputtered and went crazy. Very distressful since we just bought this car used the week before. It was a six hour delay that involved getting the car towed to a garage that then told us they couldn’t help us and then to another who found the issue after a cursory glance, which is kind of crazy. AAA, while great to have, isn’t known for arriving quickly which obviously led to a lot of that wait time too.

All and all, though, we got to Atlanta at about 9:15pm and settled in before trying out the card game Fairy Tale. It was pretty good. Basically just looking for combinations of cards and they are dragon/fairy themed. … Read More »

Announcement – Infestation RPG

Posted on May 19th, by firstoni in Blog, News. 5 comments

Third Eye Games is excited to announce our newest family-friendly RPG, Infestation: a Game of Bugs and Heroes. Infestation is the third game to use the company’s Pip System, previously used for Mermaid Adventures and Camp Myth: The RPG.

In Infestation, players take on the role of various bugs and battle for control over This House, the most disgusting and filthy domicile on the block. Every room, from Cabinet City (the Kitchen) to The Stinker (the Bathroom), is a treasure trove of garbage and filth. If you’re part of the ruling species you may get to take your pick of the treasure, otherwise you’ll need to use your instincts to take what you can.

Players may choose from twelve bug races, including ants, bed bugs, fleas, locusts, spiders, roaches, and more. Each bug has its own unique Qualities which make it well-suited to life in This House, and several colonies seek out Bug Magic to make up for abilities they don’t already possess. They’ll need to stay on their feet (all six or more of them) and watch out for household hazards, but if they’re brave enough they may just find all of the pieces of junk they need to prove they are … Read More »


3EG Games/Panels at GenCon 2014

Posted on May 9th, by firstoni in Blog, News. No Comments

GenCon Event Listings have gone up for people to start compiling their wish lists and seeing what is out there for them to play this year. For those of you curious about the game we’ll be running this year at GenCon 2014, here is the full list. You’ll need to act fast to make sure you get your spots! Registration opens on May 18th, so have your fingers on the trigger, everyone!

CLICK ON THE EVENT/PANEL NAME TO GO TO THE GENCON LISTING.

Thurs

12pm-4pm
Part-Time Gods
GM: Eloy Lasanta

2pm-6pm
The Ninja Crusade
GM: John D. Kennedy

6pm-8pm
Top Billing, The Movie Making Card Game
GM: John D. Kennedy

6pm-10pm
AMP: Year One
GM: Carol Darnell

8pm-12am
AMP: Year One
GM: Lee Langston

Fri

10am-2pm
The Ninja Crusade
GM: John D. Kennedy

10am-2pm
AMP: Year One
GM: Lee Langston

6pm-10pm
Apocalypse Prevention, Inc.
GM: Adam Netzler

Sat

10am-2pm
AMP: Year One
GM: Lee Langston

10am-2pm
The Ninja Crusade
GM: Eloy Lasanta

10am-12pm
Top Billing, The Movie Making Card Game
GM: John D. Kennedy

12pm-2pm
Top Billing, The Movie Making Card Game
GM: John D. Kennedy

2pm-6pm
Apocalypse Prevention, Inc.
GM: John D. Kennedy

2pm-6pm
Part-Time Gods
GM: Carol Darnell

Sun

10am-2pm
AMP: Year One
GM: Lee Langston

10am-2pm
Part-Time Gods
GM: John D. Kennedy

10am-12pm
Mermaid Adventures
GM: Eloy Lasanta

12pm-2pm
Camp Myth: The RPG
GM: Eloy Lasanta

Here are panels I’ll be speaking on as well (so excited):

Thurs

3pm-4:30pm
Getting Started in the Industry: Freelancing and Self-Publishing
Speakers: Tracy Barnett (Sand & Steam Productions), Matt James (Vorpal Games), Shoshana Kessock (Phoenix Outlaw Productions), Eloy Lasanta … Read More »


Successful Open Call

Posted on May 7th, by firstoni in Blog, News. No Comments

I just wanted to pop onto the blog and tell everyone that Third Eye Games had a VERY successful open call this past month. We were able to add about a dozen new writers to our staff to work on many of our upcoming projects, like Minions of the Source for Part-Time Gods, Apocalypse Prevention, Inc. 2nd Edition and AMP: Year Two. You guys know me and there’s always a few secret projects going on too, but I’ll be announcing them in their own separate posts when the time is right.

I want to thank everyone who sent in submissions and we look forward to cranking out some amazing games for our fans with additional help now!

-Eloy


Open Calls from a Publisher’s POV

Posted on April 13th, by firstoni in Blog. No Comments

As much of a leap as a writer has to take in order to put themselves out there for an open, as hard as they have to work on their introduction e-mail, resume and come up with a good concept to send in, it is hard from the other direction too. Third Eye Games currently has its fourth open call ongoing and it’s a different experience each time for us. We get a LOT of submissions, we have to take our time reading through them all to find the right person. It was one of my goals when becoming a publisher to help new and upcoming writers/artists get their foot in the door and hopefully give someone the big break they needed to become a star.

Looking over submissions, we are paying close attention to each writer’s ability to self-edit and catch inconsistencies, their understanding of the mechanics of their concepts, and also how well they see an idea through. On top of all of that, we look at how closely they follow directions given in the open call itself and their grasp on the approach for each game. Sending me a ninja description in 1st person is very fitting of … Read More »


3EG GenghisCon XXXV Recap (2014)

Posted on February 18th, by firstoni in Blog, News. 4 comments

According to the pile of inbox and direct messages I had when I sat at my computer this morning, my absence was quite noticeable. Of course, I was in Aurora, Colorado for GenghisCon XXXV (or 2014 for those who are Roman numeral illiterate like I am). It’s probably one of the best conventions I’ve ever attended and it keeps getting better for me each time I go. This was my third trip, so I obviously like it. It’s one of those cons where you feel at home and everyone knows you and wants to have fun. This year especially, though, I felt like a special guest, which was really cool. I want to thank Bill Stilson, Leif Olsen and all the staff for inviting me once again and putting on a great show.

GenghisCon is now also the very first convention my daughter, Gabrielle, has had the pleasure of going to. I brought her up so she could enjoy the amazing Con Jr. experience they are creating there  to really prepare the young ones for a “real con.” I put that in quotes because it very much IS a real convention in its own right already. The kids buy tickets and … Read More »


AMP: Year One First Look – Carver & Tiers

Posted on February 5th, by firstoni in Blog, Kickstarter, News. No Comments

First, I wanted to introduce you to another awesome character from AMP: Year One, named Carver. He was a doctor before developing Claws, which made his arms into large, grotesque weapons. Though his body became disfigured, his mind became much sharper, giving him the Brainiac power, heightening his mental acuity. As a character who excels both physically and mentally, his shortcoming is his arrogance and general rudeness.

Tier Info

For those of you that like previews of the Kickstarter before it launches, check out these images! You’ll notice we have an Early Adopter Tier to get the game for cheaper if you’re quick enough!

 

 

Check out the Kickstarter HERE

AMP: Year One First Look – Pattern

Posted on February 4th, by firstoni in Blog, News. No Comments

Just a couple days away and I wanted to share another awesome character with you named Pattern. She has the power of Psychometry (getting visions from touching objects) and a little bit of Technopathy (speaking with machines) to make her great behind a computer. Pattern is a little OCD, but uses her eccentricities to great effect. AMP: Year One launched this Thursday, Feb 6 2014 and we couldn’t be more excited. Keep you eye out for the big announcement!

Feb-Wu-Ary 2014

Posted on February 1st, by firstoni in Blog, Contests, News. 1 Comment

Feb-Wu-Ary is Third Eye Games’ annual (thought it seems that we missed last year) celebration of The Ninja Crusade! In the past, we’ve offered free copies of the RPG in a random drawing where you could tweet, FB or join the newsletter to have a chance to win. This year we’re going a slightly different direction.

As there are 4 books currently in the line, we are going to make each of them Pay-What-You-Want through DriveThruRPG for one week. Take the game for a spin!

Wu Xing: The Ninja Crusade (Feb 1-7)

The Firebrands (Feb 8-14)

Land of Seed and Blossom (Feb 15-21)

Truth and Lies (Feb 22-28)

If you’d still like to follow closer, so you’re on top of other giveaways, discussions and whatnot concerning our games, you can connect with us in the following ways:

Google+
Facebook or our Facebook Group
Twitter
Newsletter

Until next time.

AMP: Year One First Look – Savior

Posted on January 28th, by firstoni in Blog, News. 2 comments

Hopefully everyone is getting excited for the AMP: Year One Kickstarter starting next week on February 6. To help everyone get hyped, here is an awesome preview image of one of the signature characters named Savior, who wields the power of Authority (mind control) and Water (water manipulation). In addition to his powers, you can see he comes prepared for whoever he’s to fight next, just in case things get physical. Enjoy!

Until next time!

Divine Instruments is OUT

Posted on January 17th, by firstoni in Blog, Books, News. 3 comments

We’re proud to announce Divine Instruments is complete and ready for consumption by the general public. If you haven’t heard the buzz on this book, check out the pitch:

Mastering Your Tools

Surviving as a god is tough, and no one can last without the best tools available. The right followers can enhance your way of life and your power base. Possessing a powerful artifact can help to show your strength. Reinforcing your territory makes sure other gods know where the line in the sand is drawn. Divine Instruments is the first sourcebook for Part-Time Gods, expanding on the most vital of these tools at a god’s disposal: Worshippers, Territory and Relics.

This book includes:

Rules for a more intimate approach to worshippers and their effect on a god. Also, rules for making and playing as Champions or God-Killers from among your flock.
New info on how divine territory is collected, distributed and fought by in the daily struggle between gods for power. Includes new Divine Improvements, like Temples, Shrines and Sanctums.
New options for starting Relics, as well as rules for how modern gods can become Relic Crafters themselves. Also includes rules on relics that house the souls of the old gods, the Soulbound.
Three new Theologies for … Read More »


AMP: Year One – Upcoming Game

Posted on January 3rd, by firstoni in Blog, News. 2 comments

Now that 2014 is upon us, I wanted to take some time and announce something I’m “super” excited about. That is, in a nutshell, a new game we’ve been working on for some time (about a year).

This is an awesome new superpowers game from Third Eye Games. Players take the role of descendants of participants in government experiments, suddenly awakening to brand new powers. With 54 powers to choose from and customize to your desire, as well as plenty of intrigue, mystery and danger, we know that AMP: Year One will fit in well with Third Eye Games’s already impressive catalog of games.

More details will be revealed as we get closer to the Kickstarter for AMP: Year One, coming soon!

Until next time.

 

New Year 2014 Update

Posted on January 2nd, by firstoni in Blog, News. 2 comments

Hello all! This is our first official post of 2014 and I couldn’t be more excited for what we have in store for this coming year. I want to take a moment and just say how awesome it is that you guys made it possible for me to say that 2013 was my first full year of doing this whole publishing craziness full-time! Thanks to all the fans for that, totally. Now, on to updates. I’m going to be sectioning it out based on game line.

Apocalypse Prevention, Inc.

Work is going on for Apocalypse Prevention, Inc. 2nd Edition and it is looking pretty awesome. Revamped DGS2.0 is coming along and looking quite spiffy, so look out for a kickstarter for API2E sometime in 2014.

Wu Xing: The Ninja Crusade

2013 was sadly devoid of new titles for Wu Xing: The Ninja Crusade, but 2014 won’t be the same way. We have Land of Crashing Waves in the works and hope to have that out in 2014. Keep an eye out.

Part-Time Gods

2014 will truly be the year for Part-Time Gods. Divine Instruments is almost done and hopefully will be out mid-January, but we also have Minions of the Source and Book of Theologies which will be making a … Read More »

Apocalypse Prevention, Inc. 2nd Edition Underway

Posted on October 9th, by firstoni in Blog, News. 2 comments

If you hadn’t heard the news, in honor of API’s 5-year anniversary, we here at Third Eye Games have begun development of Apocalypse Prevention, Inc. 2nd Edition (or API2E). This version of the game is going to have a lot of new twists and turns, as well as many changes to streamline mechanics and give you a better API experience over all. I’ll be posting here from time to time to keep you updated on its current progress, but we are working hard on playtest files so we can start to test out all the new hotness.

Cool things to look forward to:

20 playable races (there were only 10 in the original corebook)
New Reasons mechanic to replace Passions
New Fight Style rules to really seal in the fresh battles
New Stamina rules more in line with DGS-Lite, but slightly different!
Full conversion rules for taking characters and concepts from API1E and translating them to API2E

As you can see, we have a lot ahead of us. We’re up the challenge and can’t wait to show you what we have though.

Until next time.


3EG DragonCon 2013 Recap

Posted on September 6th, by firstoni in Blog, News. No Comments

Wow! DragonCon 2013 was a pretty great time for me this year. This is my 4th year attending as a “professional” and it feels better and better every year. More people who recognize me, stop me and tell me how much they love what I do. For reference, if you see you favorite creator of any kind (artist, writer, game designer, whatever), tell them how much you love what they do. You never know if they were possibly having a bad day and your kind words were exactly the thing that reinvigorates them. I had a moment like that this past weekend, as a matter of fact, so I can speak from experience.

Panels

DragonCon has always been the place where my focus is on panels. I love meeting people at panels an every year, they keep getting bigger and bigger. I had 3 panels I was supposed to speak on this year and I want to kind of address them separately, because they were all quite unique/horrific/amazing (you’ll know which one is which in a moment).

Zero to Publisher

This was my first panel of the con, THE first gaming panel of the con and was taking place at 10am on Friday before … Read More »


Part-Time Gods Kickstarter Preview #5

Posted on September 2nd, by firstoni in Blog, Kickstarter, News. No Comments

Part-Time Gods Kickstarter Tiers

And now we get to the cool tiers that we have for this Kickstarter. There are a couple of new ones that we’ve not done before, including the ability to create your own Relic to be included in Divine Instruments, making yourself as a god in the game or creating your own Theology to become a fully integrated part of the setting.

Check them out and get ready! Tomorrow is when it all starts!

Until next time.

 

 


Part-Time Gods Kickstarter Preview #4

Posted on August 30th, by firstoni in Blog, Kickstarter, News. No Comments

Add-Ons

We have a good number of Add-ons for this Kickstarter (the first time we’re really going hardcore with them). the one we’re most excited for is the ability to get a copy of Part-Time Gods in hardcover! I know a lot of people have asked me about this, and it becomes a much better prospect when attached to a Kickstarter like this one.

Check out the others too!

Part-Time Gods Hardcover (+$15)

Make sure you are backing this Kickstarter at a tier where you get the print copy of the Part-Time Gods corebook and add $15 to make it a hardcover edition. Those pledging at the retailer level need to add $15 per corebook they want to upgrade.

“The God is In” T-Shirt (+$10)

Get yourself a t-shirt to show your support at cons or around town! This t-shirt turns heads!

Part-Time Gods Poster (+$5)

This beautifully illustrated poster is great to decorate any room or office. It’s a conversation starter for sure!

Character Pack #1 (+$5)

Contains 8 laminated pregenerated character. Pack #1 has the characters from the  Part-Time Gods corebook, including Penelope, the goddess of Liquor and Ben, the god of storms.

Character Pack #2 (+$5)

Contains 8 laminated pregenerated character. Pack #2 has new playable characters featured in Divine … Read More »


Part-Time Gods Kickstarter Preview #3

Posted on August 29th, by firstoni in Blog, Kickstarter, News. 1 Comment

PDF Expansions

If the full sourcebooks sound good to you, then you’re going to love the PDF Expansions we have planned. Each of these has it’s own Stretch goal and hitting it unlocks it as a free product for everyone who has backed the Kickstarter at any level.

Harder They Fall: Expanding on rules for Giants and what they are up to in the modern day!
Return of Dragons: Dragons left the Earth long ago and only now returning. What are they after?
Angels Among Us: The gods were regarded as angels during the god wars. What became of these holy creatures?
The World According to Pucks: Get the pucks-eye-view of the wicked ways of chaos. More Puck types and monster options!

The Others

With the Sourcebooks and Expansions out of the way, we have two other fun stretch goals for you.

Part-Time Gods Anthology

I’m compiling a nice group of writers, from John Wick to Jacob Wood to Jack Norris, and combining all their efforts into an awesome book of short stories set in the world of Part-Time Gods!

Part-Time Gods Fate Conversion

It’s been a long time coming, but we’re finally ready to do it! We’re going to be converting Part-Time Gods from DGS-Lite to Fate, bringing the system’s intrinsic storytelling … Read More »


Part-Time Gods Kickstarter Preview #2

Posted on August 28th, by firstoni in Blog, Kickstarter, News. 1 Comment

Full Sourcebooks

Today, we’re revealing what we have up our sleeves regarding the sourcebooks that will be accompanying Divine Instruments during this Kickstarter. Once Divine Instruments has reached its goal, that’s when these come into play! We’re super excited about these:

Minions of the Source

This is the book I’ve been wanting to work on for a while. It takes a deep look at the Source from multiple angles and figures out its true purpose. Could it possibly be an enemy? Or is it just the victim of the gods’ jealousy? Or does it have it’s own agenda with nothing to do with the gods at all? We’ll be giving you plenty of ammunition to use to enhance your stories, as well as a bunch of new Outsiders for your characters to combat.

Book of Theologies

The Book of Theologies is going to be a great book, delving into the motivations and structure of the existing Theologies. We’ll be describing their centers of power, how to use them in your stories and what can happen is a god exists for too long without one. On top of that, we’ll be giving a bunch of brand new Theologies for you to choose from.

Between Worlds

Ever thought of traveling to … Read More »


Part-Time Gods Kickstarter Preview #1

Posted on August 27th, by firstoni in Blog, Kickstarter, News. No Comments

We’ve been talking about it and hyping it for a while now, but now the next Part-Time Gods Kickstarter is approved and ready to launch on September 3, 2013! Leading up to the launch, we’ll be posting some blogs to give you sneak peaks at the kinds of things we’ll have for the Kickstarter. First off, the name:

Divine Instruments and Beyond for Part-Time Gods!

Yep, this Kickstarter starts with getting funding for the first new sourcebook for Part-Time Gods in two years: Divine Instruments. This book focuses on 3 aspects of the game that fans have been really looking for expansion: Worshippers, Relics and Territory. There’s new theologies and lots of new character creation options for this books, so we know fans of Part-Time Gods will be happy with this awesome book!

Then comes the “An Beyond!” part. After the initial goal is reached, we have a ton of Stretch Goals, which includes PDF Expansions and Full Sourcebooks. PDF Expansions will be downloadable rules expansions for Part-Time Gods that, when they are completed, will become available to anyone who has backed the Kickstarter at any level. Full Sourcebooks will be just like Divine Instruments, with the full book treatment, and will be added to the Add-ons section so you … Read More »


Upcoming DragonCon 2013 Fun!

Posted on August 23rd, by firstoni in Blog, News. No Comments

I’m a guest again at DragonCon, Atlanta’s awesome multi-media convention! Well, guest is a strong word; I’m an “attending professional”. I’m going to call myself a guest, though, for simplicity. So, I’m a guest! Woot!

This is the convention where I get to see some very special people I don’t see all that often and get to talk on awesome panels for large crowds. Always intimidating, but also always amazingly fun! I’ll mostly be wandering the convention or hanging in the Gaming Dungeon that is the Hilton, but I have 3 panels that I’ll also be speaking on that I’m uber-excited about!

———

Title: From Zero to Publisher
Time: Fri 10:00 am Location: Grand Salon C – Hilton (Length: 1)
Description: One man’s journey from freelancer, to game designer, to one-man publishing house, to quitting his job and living the dream.

Title: Kickstarter 101
Time: Fri 01:00 pm Location: Crystal Ballroom – Hilton (Length: 1)
Description: Expert authors and designers discuss Kickstarter in gaming. Find out how to start your own and how it all works.

Title: Game Design 101
Time: Fri 02:30 pm Location: Grand Ballroom West – Hilton (Length: 1)
Description: Designers from the table top and digital worlds talk about creating and testing games, from inception to final product.

————

Did you catch that the first one is ALL me!?!??!?! I’m nervous, but I also know that I … Read More »


3EG GenCon 2013 Recap

Posted on August 21st, by firstoni in Blog, News. 4 comments

Where to begin? It’s hard to say, because this year was SO amazing. Picture how amazing I said it was last year and multiply that by a billion! We had great sales and a lot of great experiences. I also remembered to take a lot more pictures this year (3 from last year vs. 33 from this year is quite the leap). So, let’s get to it!

The Booth

First, I want to thank my booth volunteers: Kristen, John, Jeremy and Aaron. Without you, we would not have been able to have the great year we did! One of the biggest things this year was the setup. In previous years, we had banners and books in the back, with a demo stand in the front that we would use to talk to people, show product and run demos. However, this setup came with it’s own problems. Lots of people would attempt to use our booth as a shortcut through traffic, would bump into people and trip and fall and be generally rude. This year, we switched it up and had one table in front and another in back, taking out the possibility of cutting through. I hung my head and said a … Read More »

Playtest Materials Forthcoming (Sinister RPG)

Posted on August 5th, by firstoni in Blog. No Comments

Eloy here again with good news! We are almost ready to put up some play test files for the Sinister RPG I’ve been talking about for over a year. A lot of work has gone into all of this, but it’s still not done. Let me share with you the current progress:

Old progress:

Passions: 100%
Updated Attributes 100%
Skills: 100%
Gifts/Drawbacks: 40%
Gloves: 100%
Monsters: 70%
Mechanics: 50%
Combat: 50%

New Progress:

Passions: 100%
Updated Attributes 100%
Skills: 100%
Gifts/Drawbacks: 100%
Gloves: 100%
Monsters: 100% (of the 9 Rank 1 monsters)
Mechanics: 100%
Combat: 100%

What I’m doing now is putting together a short “In brief” for Sinister as a setting and I’ll be adding it officially to the Gamelines section of the website. Everything is rolling along really nicely with it, so I hope you all like it once it is up and downloadable.

Until next time.

Sharing the Shockroach (Sinister RPG)

Posted on August 1st, by firstoni in Blog. No Comments

Thought I’d pop another of the awesome Sinister monsters we have completed for you guys to check out. This was one of the first I thought of, the Shockroach!

Shockroach

Type: Mutant

The most abundant monster in Shadow Valley, the Shockroach is a godsend to the people who reside there. Not only are these cockroaches the size of skateboards and easy to train, but they create enough electricity to power most homes and machines for those without the luxury of a power plant. Once captured, the Shockroach acquires their trainer as a member of their nest and will protect them to the death.

Health: 9, Movement: 9 (18)

Attributes: POW 2, AGY 2, VIG 2, EGY 3

Skills: Command 1, Sneak 2, Survival 2, Travel 2

Tricks: Blast, Resistance, Swoop, Mount, Retreat

Special – Electric-Slam (4 DP – Attack): The Shockroach jumps into the air and lands on their target with an electrical explosion. This deals 3 damage and the target flies back triple the damage done in feet.

Special – Flight: Shockroach can fly at double their normal Movement.

Special – Shock: With a Boost on an Attack roll, the target is Confused.

Sharing the Aolus (Sinister RPG)

Posted on July 29th, by firstoni in Blog. No Comments

I just thought I’d pop in and share a little of progress that we’re having with Sinister. We have about half of the starting monsters done and I thought I’d share one with you here today!

Aolus

Type: Mutant
The Aolus is a wild monster, lurking mostly in the jungles of the world. They are relatively small in size and not particularly strong, but can move quicker than just about any creature (besides a Langor). The Aolus appears to be a mutated monkey, but with razor-sharp fangs and a tail three times longer than it’s body which has spines along its back and forearms. This monster is curious to a fault and loves to laugh, often picking their trainers based on a mutual sense of humor. If forced into servitude, they are quite crafty and always looking to escape, even if just for a moment.
Health: 8, Movement: 10
Attributes: POW 2, AGY 3, VIG 1, EGY 2
Skills: Athletics 2, Crafts 2, Empathy 1, Perform 1, Sneak 2, Tech 1
Tricks: Counter Attack, Evade, Quick Strikes, Tail Swipe, Trip
Special – Weaponized Tail (1 DP – Modifier): By placing a weapon in the Aolus’ tail, damage of a Tail Swipe is increased by +1.
Special – No Monkeying … Read More »

Clearing the Slate

Posted on July 23rd, by firstoni in Blog. 1 Comment

In the wake of planning the next Kickstarter for Part-Time Gods, I decided to push the date back until after GenCon instead of doing it in July. Why you might ask? Well, it occurred to me (partly on my own and partly from vocal backers) that I hadn’t delivered everything promised from the other Kickstarters.

Thimble was an expansion for Mermaid Adventures that was promised over a year ago. The fact that I hadn’t come out with that yet had really weighed on me. Camp Myth: The RPG still has a few things to get done (prints and t-shirts and junk like that) that need to be completed before being able to focus entirely on another Kickstarter. I’ve been talking with the designer for the Wu Xing Combat Tracker, promised from the Truth and Lies Kickstarter, and I think we’re inching closer to finally getting that out. Communication has been reached with the designer and I’ve begun testing weekly builds in the hopes of getting that out right away.

So, September looks like it will be the next Part-Time Gods Kickstarter. More details on that as we get closer, but we’re all in for a great ride!

Until next time.

ENnies and Me

Posted on July 15th, by firstoni in Blog, News. 3 comments

It’s finally happened! After years of submitting, Third Eye Games has been recognized by the ENnie Awards and graced with a nomination. That’s right! Mermaid Adventures has been nominated for Best Family Game for 2013. This is so amazing and I’m so jazzed, it’s hard to figure out the right response. Jumping up and down is what i’ve gone with thus far. The game is up against some strong competition from the Dr. Who RPG and a few other really great kids’ RPGs, so it’s not an absolute lock, but I like our chances.

A lot of love went into Mermaid Adventures. I wrote and designed the game from scratch and worked close with Melissa Gay (who did all the art for the game) to really bring out the aesthetics. I really hope she can be there at GenCon this year to accept the award with me (if we win, obviously). I’m really glad the judges saw how much work went into it and gave it some attention.

Thank you to everyone who has supported Mermaid Adventures for the past year it’s been out and congrats to all the other nominees as well.

Also! If you’d like to hang with me during the awards, be sure … Read More »


Thimble is OUT!

Posted on July 12th, by firstoni in Blog, News. No Comments

The long-awaiting PDF expansion for Mermaid Adventures is finally out! Now players can use the PIP System to take the role of little people called Squelks, living in the walls and surviving this big world. Lots of new options and even two new adventures are included. Be sure to grab your copy.

3EG Store Link ($3.15)

DTRPG Link ($3.50)

Until Next time.


Generic vs. Specific

Posted on July 10th, by firstoni in Blog. 3 comments

Upon the release of Camp Myth: The RPG (which was just yesterday), it brings about certain questions. One of them I’ve seen is “does it do a good job emulating Percy Jackson?” I can answer this one easily: yes. At the same time, though, it is based on a separate literary work and focuses on that setting in particular. Changing things around with the PIP system is super easy to do, though, so a quick-fix or hack will get you there pretty quickly.

The harder question hits home to a lot of game designers out there right now. “Is the system better than just using a generic system, like Fate?” This one can’t be answered quite so easily, but here’s my personal take on it…

I’m a system hopper. I like to dabble in several systems, instead of attaching myself to one and never moving away from it. Whenever a new system comes out, I make an effort to try it out, see how it’s different, and find out whether I like it or not. It’s not a matter of finding that ONE SYSTEM that I’ll never have a reason to leave. I’m definitely not one to hack every setting into a single … Read More »

Camp Myth PDF is Done!

Posted on July 9th, by firstoni in Blog, News. No Comments

The wait is over! Camp Myth: The RPG is finally done and we’ve put the PDF up for sale as of today! The print version is forthcoming, so keep and eye out for updates on that.

3EG Store Link ($8.99)

DTRPG Link ($9.99)

Have fun!


Why the Silence?

Posted on June 12th, by firstoni in Blog. 1 Comment

I went strong for a long time with my once-a-day posts on my blog. I had lots to say and lots of time to do them in. Then came the sick. I’m a private person and not a fan of letting everyone in ALL the time. I’ve been suffering from some strange sickness of unknown cause for the last few months, which has me up and working some days and out cold on my couch other days. It has gotten slightly better in recent weeks, which of course was when I needed to start going to cons and talking to more people. Just in time!

So, what I’m going to do now is start posting to the blog once a week (instead of once a day). I think this will help me pace myself but still get out some good stuff to you guys.

I have a fun post for next week that involves free stuff, so keep an eye out for that.

Until next time.

Dragon Con 2013

Posted on June 4th, by firstoni in Blog. No Comments

I’m officially an attending professional at DragonCon 2013! This is one of those things that makes me so very happy to announce. It was a dream so long ago that I said “I’m going to go to DragonCon as a guest one day” and now this is the 3rd or 4th year i’m attending.

A dream come true, indeed.

I can’t wait to find out my panel schedule and go out to see all my GA friends!

Until next time.

Splitting the Die (Sinister RPG)

Posted on May 15th, by firstoni in Blog. 1 Comment

Working on Sinister, I recently decided to make one more change that affects both the theme of the game and mechanics…. Switching from 1d20 to 2d10.

This change is huge for the DGS, which is a system that banks on the fact that you only need one die. But this is important to the game Sinister is shaping up to be. The 2d10 represents the trainer and the monster working together. Any time they try to do something alone, they only get one die, which reinforces the idea that there is a symbiosis between the two.

Playtest files are almost complete! I can’t wit to finally share them with you guys!

Until next time.

Thimble Coming Soon

Posted on May 10th, by firstoni in Blog. No Comments

It’s been a long time, but Thimble is about done and I hope to get it out to you guys in the next couple weeks. Of course, Mermaid Adventures Kickstarter backers get it for free, but it’ll be available for PDF purchase for everyone else as well.

What’s it got in it? Rules for playing as the Squelks, little people who live in the walls and go on huge adventures. There are new rules to make it an awesome game, but uses the Mermaid Adventures codebook for the rules of the Pip System.

Can’t wait to have this done. I know you’ve been waiting for it!

Until next time.

New Part-Time Gods Kickstarter Coming

Posted on May 9th, by firstoni in Blog, News. 6 comments

A few months ago we released a cleaned up version of Part-Time Gods for all the fans to get reacquainted with the awesome game and setting. Now, I’m here to announce that we’re currently working on outlines and development on sourcebooks that will expand on the universe and give players a ton of new options. A Kickstarter is also in the works for Mid-June to give you a chance to make all of this come true.

What we have planned:

New sourcebooks
Fiction Anthology
Other Hidden Secrets

We’re super excited about this and we’ll be talking more about the game and the Kickstarter as we get closer. We’d love to hear more from the fans on what kinds of things they’d like to see!

Until next time.

Camp Myth Almost Done

Posted on May 7th, by firstoni in Blog. No Comments

I wrote the last few bits today and we are getting it all put together to ship off to editing. Camp Myth: The RPG is going to be amazing! Just you wait!

Until next time.

Big Bads

Posted on May 6th, by firstoni in Blog. No Comments

I’ve been working on monsters for Camp Myth: The RPG (which is one of my favorite things to do). Balancing them is always a trick but it makes for some great game design fun! You end up with one creature that is weak physically but pretty cool thematically and one monster that so your powerhouse.

In this case, we have the Dragon as the lost powerful monster in Camp Myth. It fits the setting perfectly and it’s a great challenge for players to rise to over time.

I thought I’d share what the dragon looks like for those who are interested.

Dragon

CR: 6, Hits: 15
These scaled tyrants are every bit as powerful as their legends imply. Dragons come in a variety of colors and sizes, but all are vicious, fire-breathing monsters who live for the thrill of battle. While Dragons are typically too dangerous to keep inside the grounds, they sometimes manage to stumble upon the camp. Unfortunately, not all campers manage to stick around by the time the creature leaves…
– Scorching Fury (+2W): It engulfs an area in fire, hitting one addition target for every 2 success they get. For instance, rolling 4 successes deals 4 Health damage to … Read More »

How Animals Eat Their Food

Posted on May 4th, by firstoni in Blog. No Comments

Just thought I’d share this hilarious video!

Until next time.

Working Character Sheet (Sinister RPG)

Posted on May 3rd, by firstoni in Blog. No Comments

Just thought I’d share the working character sheet I’m using for my current Sinister RPG testing.

Until next time.

May Progress (Sinister RPG)

Posted on May 2nd, by firstoni in Blog. No Comments

Working on Sinister has been a lot of fun lately. I’m getting so much done! I thought I’d give you an update on where we are with the play test files for this project. I’ll use the format we had previously:

Old progress:
Passions: 100%
Attributes 100%
Sub-Attributes: 15%
Skills: 100%
Gifts/Drawbacks: 10%
Gloves: 60%
Monsters: 0%
Combat: 10%

New Progress
Passions: 100%
Updated Attributes 100%
Skills: 100%
Gifts/Drawbacks: 40%
Gloves: 100%
Monsters: 70%
Combat: 50%

As you can see, we’ve adjusted something but are definitely track. I can’t wait to share this game with you guys!

Until next time.

Fiction from 3EG

Posted on April 30th, by firstoni in Blog. 1 Comment

I recently reread API Anthology: Volume 1 and it was so great for creating an atmosphere for the setting and everything. It was short collection of 9 short stories flavored for API and packed with some great color. Sadly, it didn’t get the circulation or reception it really deserved.

Now I’ve been thinking of taking that leap again for API but also possibly for one of our other game lines. Part-Time Gods especially is ripe for this kind of treatment.

What do you guys think of fiction anthologies for RPGs? What game line would you most like for us to produce fiction for?

Until next time.

Top Billing Contest Winner #4

Posted on April 29th, by firstoni in Blog, News. No Comments

Winner for the last week of the Top Billing Contest was…

Nic Willey (Again!)

“Jack (Brandon Routh) stepped out of the bathroom of City Hall, adjusting his pants, he looked both ways before fully stepping into the hallway. His dusted off his Zorro costume and smiled, he couldn’t believe what his brother had talked him into, but now relished the idea. Slipping on his domino mask, Jack crossed the hall into a ballroom. Through out the room people were in costume dancing softly to Frank Sinatra crooning Fly Me to the Moon.
Staring across the sea of people was his fiance Piper (Jennifer Love Hewitt), she was swaying to the music, and man’ s hands on her hips. A grimace pierced his face, but it disappeared when he noticed that the hands belonged to his brother Bobby (Chris Hardwick- The Nerdist). He was dressed to the nines in a Hitler costume, to top it off he was wearing a handle bar mustache. The ideal choice to make a parody of the dead Nazi Leader.
Jack moved across the floor to his lover and pulled her into his embrace. They danced across the floor, as the music changed so did their movements. … Read More »

Naming

Posted on April 28th, by firstoni in Blog. No Comments

I don’t know if a lot of game designers out there understand how important a name is. The name of your game holds a lot of power. What you call your character classes or the type of characters players can play carries a lot of weight.

A Carrion Knight in a game called Legion is a lot different than a Bunny Warrior in a game called Invisible Cupcakes. Those two examples are pretty dramatically different I know. Lets take the Carrion Knight and let’s call it an Angel Slayer instead. Which do you think creates the most imagery? To me Carrion Knight sounds cool but doesn’t tell me what it actually is. Angel Slayer would probably be the name I picked if I was designing such a game.

This is something I’ve been considering while doing some game design for Sinister and my supers side project. Called a power Memory Manipulation is explanatory but has no pizazz. Changing it’s name to Mneunomics gives it a kick and let’s the reader know what it is at a glance. White Wolf was always good at this.

Until next time.

Clean Up Work

Posted on April 27th, by firstoni in Blog. No Comments

I just want to say that I admire writers who can write once and be done. It sounds weird but I have met a lot of them in my life. These writers sit down at a keyboard and put out pure perfection on the page. I’ve seen this phenomena specifically with writers who type insanely fast too, something else I wish I did.

Don’t get me wrong, I’m not complaining about my own process. Just pointing out what I aspire to. Right now I write material, proof it, edit it, proof it again, edit it a couple more times and then it might be ready. Lol. We all have out own methods and achieve only what we attempt.

Keep getting better everyone! I know I am.

Until next time.

Making the Right Choice (Sinister RPG)

Posted on April 26th, by firstoni in Blog. 1 Comment

I recently talked about a change in my approach to the design of the Sinister RPG. I was worried at first. I had to switch around a lot of solid ideas that I had from before. I had to inject material and reorganize it all. But in the end, I looked up and I had not only restructured what was already there, but had added a lot of new ideas into the document. I also started writing up things that previously I had as nebulous thoughts of what I’d “like” to have written, but I just couldn’t figure out how to make it fit.

Now, I know that this direction was the right choice for the project. It’s a good feeling, because it could have just as easily been a “oh crap!” kind of moment, where I would have to roll everything back to start and still be at the drawing board. At this stage, however, CharGen is basically done and I can start writing up individual abilities and monsters next. I’m very happy about this!

Until next time (when I hope to have more to reveal).

The Background

Posted on April 25th, by firstoni in Blog. No Comments

It’s interesting when you think about what it takes to be creative. You have to keep your mind motivated and on point to get out what you want (in my case, a certain amount of word count) and I use certain things in my background to keep me going. Certain music, TV, etc. For instance, I save a lot of TV shows, so I can watch them while I write specific material. I’m not that far through Supernatural, but I’m saving any more episodes to inspire me through some new API writing. I always watch a bit of Naruto before jumping into Wu Xing and I’ve begun watching Heroes again now that I’m working on a supers game. Not to take ideas from these shows or to emulate them, but to keep your mind on the same idea. Also, I can always put on the Gorillaz album, The Fall, and write any kind of material to. It just hits that certain groove for me.

What do you guys have going in your background?

Until next time.

Momentum Growing

Posted on April 24th, by firstoni in Blog. No Comments

I just thought I’d share with you guys a bit of progress we’ve had recently:

– Camp Myth: The RPG is nearing completion. Last of art is on its way and we’re going into layout next week. Woot!

– Storm Battalion is 80% done with the writing portion,we’re just doing a few restructurings of the information and how it’s presented. Then we have the talented Rick Hershey doing art for us!

– Our new writer for Divine Instruments is nailing it and we’re even closer to getting a preliminary draft of that done sometime soon.

– Getting a map done for Sinister. Fun stuff!

Until next time.

Switching Gears (Sinister RPG)

Posted on April 23rd, by firstoni in Blog. No Comments

So I’ve been working in and contemplating how Sinister will look in its final version, writing material and trying to figure out the best way to portray the setting and game I’m attempting to create. In a previous post about Attributes and how I was planning on keeping mostly intact from previous versions of the DGS, but I’ve come to some new conclusions.

Focusing on the trainer as a complete being means they can exist without their monsters which. Defeats the purpose. This turns the monsters into just another weapon to equip or a piece of armor to don, instead of fully-realized characters in their own right.

Both the trainer and the monster must be needed to make a whole. I’ve talked a lot about how the trainers are weak and they need the monsters to be strong. My mechanics thus far , however, didn’t serve that premise very well. So I’m going to toying around with the idea of the trainer being all the brains and the monster being all the muscle with their relationship being what connects the two.

Ill be posting progress here soon. Wish me luck! And I’d love to hear any thoughts you have in this.

Until next time.

 

Top Billing Contest #3 Winner

Posted on April 21st, by firstoni in Blog, News. No Comments

And the winner for Top Billing Contest #3 is…..

Nic Willey

And here was his entry!

“In the dark of the night, a solitary figure (played by Zac Efron) shambles down the freeway, in his hand he is carrying an empty gas can. As he makes his way down to the local gas station he listens to the sound of cicadas as they play their night music. From a distance he can hear the sound of sirens, but he pays it no heed, he must refill the gas can. Once at the station, he refills the gas can and makes his return back. As he reaches his farm, he begins to refill his tractor. It is a very nice tractor, painted black with red and orange flames on the hood.

With the tractor finally refilled, the farmer climbs on board and starts it up. Upon doing so, the sound of sirens gets louder. As the sun rises over the horizon, the farmer can see a red and black Corvette speeding down the road toward his farmhouse. The farmer, Nick, looks down at the driver, Christy, a thief (played by Dakota Fanning) and smiles. The thief doesn’t see him, because … Read More »

Sucked up in other things

Posted on April 17th, by firstoni in Blog. No Comments

It is easy to get sucked up in other things when you aren’t feeling up to doing the things you need to. I’ve not been feeling good so I’ve been binging on video games. Though I kind of felt better today but couldn’t stop myself. Ill be putting down the controller for a bit and returning to work. Hopefully you can draw inspiration to do the same if you’re in my situation.

Until next time.

Whispers Travel

Posted on April 16th, by firstoni in Blog. No Comments

There’s is something to be said for having tact. No matter what it is concerning, it’s usually good to follow the age old rule of “if you don’t have anything nice to say, done day anything at all”. I think we all sometime forget this but it makes you look bad when it you say the wrong thing to the wrong people. It can get around and make you look like a fool or hurt someone’s feeling.

Heed my words!

Until next time

Top Billing Contest #2 – Non-results

Posted on April 14th, by firstoni in Blog. 1 Comment

We got zero entries for the Top Billing contest for week 2. Sad but true. We’re hoping for a few entries for next week’s contest to see if there is demand for a week 4.

Free copy of the game seems like grand motivation. Does anyone have other ideas as to why the response might be low?

Until next time.

Sick day

Posted on April 13th, by firstoni in Blog. No Comments

It’s not often I take a sick day. Even on days where I’m not working the full day ok projects, I’m at least making outlines or planning the work I’d do another day. Not today, though. Taking a sick day.

Until next time.

Q1 2013 Sales Numbers

Posted on April 10th, by firstoni in Blog. 2 comments

We have an awesome Q1 2013, guys! This quarter saw the distribution release of both Apocalypse Prevention, Inc. – Savage Worlds Edition and Wu Xing: Truth and Lies, both of which had a nice splash. This puts us at 542 books sold for Q1 which continues to topple last year’s quarters quite nicely. Help us continue this throughout 2013!

Stock #
Old Total
Q1 2013 Sales
New Total

3EG001 – API
808
13
821

3EG001SW – API Savage Worlds
141
256
397

3EG002 – Canada
315
2
317

3EG003 – Lochs
303
2
305

3EG004 – Europe
252
3
255

3EG005 – Spectrals
188
3
191

3EG006 – South America
107
3
110

3EG101 – Wu Xing
834
54
888

3EG102 – Firebrands
323
12
335

3EG103 – Seed and Blossom
363
10
373

3EG104 – Truth and Lies
84
128
212

3EG201 – Part-Time Gods
852
34
886

3EG401 – Mermaid Adv. (Color)
336
20
356

3EG402 – Mermaid Adv. (B&W)
122
2
124

Until next time.

Tips to Be a Better Writer

Posted on April 6th, by firstoni in Blog. No Comments

I’m always looking for things to encourage me and make me better. I found this little site and it’s pretty nice.

34 Writing Tips that will make you a better writer. 

It’d be funny if this were writing tips to make you a better radish, but I digress.

Enjoy!

Getting Caught Up

Posted on April 5th, by firstoni in Blog. 2 comments

Earlier I talked about what it feel like when you’re almost at the finish line, but not quite. Your eye wanders and you keep finding other things to do than work on your projects. Well, today, I’m happy to say that I’ve reached completion on a few of my projects and am making considerable progress on a few others. Here’s an update of what’s going on now!

Land of Crashing Waves (Wu Xing) development continues. We’ve got a nice outline for the new clans and are working on getting them down on paper.
Divine Instruments (Part-Time Gods) is getting closer to completion. About 60% done.
Talks have begun on Apocalypse Prevention, Inc. – Second Edition. Woot!
Top Billing, the Movie Making Story Telling Card Game has been released!
Camp Myth: The RPG is 75% done! Waiting one some art and working on mechanics for Animal Companions, mainly.
Work is going well on Thimble, the little people expansion for Mermaid Adventures.
Storm Battalion is halfway through edits and will be going into layout very soon!
Sinister will get its own update soon, but we’ve started work on a map for it. Can’t wait to share that.

Until next time.

Rookies?

Posted on April 4th, by firstoni in Blog. No Comments

This is to mirror my friend Josh Hilden’s recent blog post (found HERE). In his post he explains how he is working on his 4th novel and have been writing (and getting paid for it) since 2007, but it still sometimes feels like he’s a rookie.

I totally get this feeling. I understand it. It is a part of me as well.

If there’s one thing I’ve learned about the gaming industry is that longevity matters. It’s not enough to make a game and it be amazing. You have to make that game, push that game and hang around well after its new and shiny. THEN people start to respect you. It’s a strange animal, really. I’ve been doing 3EG since 2008 (Five years in November). Each year, I’ve released a game and built more of my company. It wasn’t really until recently that I felt like I was truly accepted as a member of the RPG community. I mean, I’ve been here and I’ve been releasing, but it’s a matter of longevity. Especially nowadays when anyone with a keyboard and an “export to PDF” button can publish an RPG.

Does this mean I’m still a rookie though? In certain ways I am. My … Read More »

My Impressions: IndieGoGo vs. Kickstarter

Posted on April 3rd, by firstoni in Blog. 2 comments

So, the Storm Battalion IngieGoGo is now complete. It went ok, but not as great as I was hoping. I’ve heard for a while that IndieGoGo and Kickstarter competitors, that the only real difference between them was the fact IndieGoGo had an option to keep the money even if it wasn’t funded. But there are a few obvious and big different between the two:

Updates

The interface for updates is terrible on IndieGoGo. They give the option to use an image, video or text. The text is literally just a blurb, kind of like a tweet. they are emailed in a very unflattering, unattractive manner. Not terribly happy with that option.

When the Money Comes Out

IndieGoGo takes the money right away. This is a huge obstacle when dealing with backers on the fence or those in financial straights at the moment. There were quite a few people who said “man, if i just had the money right now”, which wouldn’t mean anything to Kickstarter. My usual response is “well, the money won’t come out until X date, so you have time to get it together”. I was left stumped with this conundrum with IndieGoGo.

Traffic

There was just a ton less traffic than we usually … Read More »

Top Billing – Contender for Winner

Posted on April 2nd, by firstoni in Blog. No Comments

We only got a couple of entries for the Top Billing Release Contest so far, but this one was so good that I thought I’d share it with you guys. It comes to use from Ben Gettler.

“The bounty hunter (Chuck Norris) is talking with his boss in a phone booth outside a coffee shop. His target is unlike any he has ever had before, a military weapons prototype that has escaped from a top-secret laboratory outside of the city. It is described as a dog with superhuman intelligence, and is a master of deception (Air Bud).

As he is on the phone, the dog bursts out of the door of the coffee shop and runs toward the highway. The bounty hunter cannot believe his luck and hangs up the phone to chase after the dog. His tranquilizer gun at the ready.

The dog darts between the stand-still rush hour traffic as the man tries to keep up. As soon as the bounty hunter makes visual contact with the dog he fires his tranquilizer gun, but the dog dodges it. It bounces off of the ground and hits the neck of a tanker-truck driver who passes out … Read More »

Happy Easter

Posted on March 31st, by firstoni in Blog. No Comments

There’s not much to say today. We did an awesome night of games for Tabletop Fay yesterday and today is spending time with family for Easter time. Top Billing is launching tomorrow and we have a Tom of great news coming up. But for now…

Happy Easter!

Unlike next time.

Go Play Games

Posted on March 30th, by firstoni in Blog. 1 Comment

It just so happens that today is Tabletop Day! What does that mean? It means you should go out and play games! I’d suggest that you try out any of the awesome games from Third Eye Games, obviously. Apocalypse Prevention, Inc. is awesome for monster bashing, Wu Xing: The Ninja Crusade is great for ninja bad-assery, Part-Time Gods for taking down the mighty and Mermaid Adventures is great for getting that RPG in for you kids that you’ve been meaning to teach gaming to.

But if you’ve been playing our games for a while, take the day to try something new. Maybe Mecha from Heroic Journey Publishing? Maybe A Tragedy in Five Acts from Growling Door Games? Maybe Invulnerable from Imperfekt Gammes? There are a ton of them out there, so there’s bound to be one you haven’t tried that you’ve been wanting to try.

The point is… go play a frickin’ game.

Until next time.

Passions (Sinister RPG)

Posted on March 29th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.

Welcome back!

Today I just wanted to talk about the Passions list I’ve come up with for Sinister thus far. For those who do not already know, a Passion is the primary motivator for your character. The thing that gets them out of bed in the morning and urges them toward the daily struggle of life in the world of Sinister. Here’s what we have:

Duty
Fighting Spirit
Freedom
Glory
Honor
Journey
Love
Perfection
Power
Rivalry
Sacrifice
Survival
Vengeance
Wisdom

It’s a pretty comprehensive list. The best part is you get the usual bonuses to corresponding checks and bonus XP from Passions, as well as a cool Tactic to use in your monster battle. So, someone with the Sacrifice Passion can trade damage with their monster in either direction, while the Glory Passion gives them a bonus to landing the final blow on an opponent.

Really psyched about these!

Until next time.

The Price of Crowd-Funded PDFs

Posted on March 27th, by firstoni in Blog. 1 Comment

The topic of pricing PDFs is a constant one I’ve found. Not only is the idea of virtual/digital content having value up for constant debate but the market is pushing everything in that direction making the smallest adjustment of price a huge deal. Now, of course, kickstarter has come into the gaming industry and changed the game again. Now some people believe a crowd fused PDF should have a different value than one not crowd funded.

The idea of separating these two things is laughable. I have my own kind of picking that I do for Third Eye Games. I sell the physical copy of a book for one price and I sell the PDF for half that price. For example, Part-Time Gods is $30 in print and $15 for the PDF. The content has value in my eyes (and in many others’) and the half price cuts out all the file prep, printing, shipping and other costs that are paid on both ends of the equation.

However, there seems to be a gaining trend on the idea that crowd funded PDFs specifically should never be higher than $10. As if the content has less value because it is being crowd funded, that … Read More »

New 3EG Team Members

Posted on March 22nd, by firstoni in Blog, News. 1 Comment

I promised you some cool news regarding new additions to the 3EG Team. I’ve been working with some fine talented folks and every so often they show themselves to be worthy of becoming part of the Third Eye Games Family through hard work and creativity. Today, we welcome Jay Peters as our new Marketing Manager and John D. Kennedy as our new Wu Xing: the Ninja Crusade Line Developer into the family, and we’ll be working together to bring Third Eye Games to the top.

Official Press Release

Until next time.


Misdirected Mark Autism Talks

Posted on March 21st, by firstoni in Blog, News. No Comments

This interview was a big deal for me. Not only did I use it to unveil Top Billing and talk about Sinister and other upcoming projects, but it’s the first time I’ve ever talked openly about my son’s Autism. Like, with anyone ever (outside of my support structure and family). The discussion was with myself (Eloy Lasanta), Phil Vecchione (or Engine Publishing) and Chris Sniezak (the host). It was surreal and comforting to know that others are going through the same thing and making it work, just like me. In the end, this talk of gaming and autism was truly amazing and hopefully you guys get something out of it.

Check it out here at Misdirected Mark.

Until next time.


Why I Don’t Use Minis

Posted on March 20th, by firstoni in Blog. 3 comments

It takes certain kind of gamer to play with minis. Nothing wrong with minis, though. They are awesome for adding a more strategic element to the game for positioning and movement. Many games like D&D and Savage Worlds thrive under this kind of gameplay, making combat a really great experience. There is one problem with minis in general, however… they turn a roleplaying game into a board game.

Let me reiterate that there’s nothing wrong with that if it’s your kind of game, but picture this:

You wander are travel along a trail, scouring for traps but not finding any. The group argues about the motivations of the big bad guy they are looking for and what he may want with the item they are carrying/person he has captive/etc. You lay down camp for the night, each of you settling your differences and even sharing stories about your lives. You wake in the morning to find you’re not that far from the gates, but then you are attacked.

What happens now is you grab a mini from the box of mini holding and place it on the most strategic spot possible. Then you check to make sure how many squares your enemy is … Read More »

Looking for GenCon 2013 Help

Posted on March 20th, by firstoni in Blog, News. No Comments

Here’s where Third Eye Games is at for GenCon 2013: We have an awesome corner booth again this year for GenCon 2013, part of Studio 2 Publishing’s collection. We have a lot of great new products to bring to GenCon this year, including Wu Xing: Truth and Lies, Camp Myth and Storm Battalion.

One problem though… we need more help!

Help can come in a variety of ways. If you’re willing to help us run some games of Apocalypse Prevention, Inc., Wu Xing: The Ninja Crusade, Part-Time Gods or Mermaid Adventures, that’s already a big help. More games run means more interest which means more people at the booth which means more sales which means more products that need more games run and so on and so on. It’s a fun cycle, but we need help making it come around full circle.

We also could use some help running the booth. Of course we could “hire” people to do it, but that’s not as great as having fans coming out and showing their love, helping to converse new fans! Any amount of booth help is appreciated, whether you can only help one day or you can help all four days! … Read More »

CharGen Progess #1 (Sinister RPG)

Posted on March 19th, by firstoni in Blog. 1 Comment

We are gaining ground on Sinister and getting a good playtest document out for it. Since this is a pretty open development for this game, I will be getting together all the necessary rules for making a character together and putting it out there. This’ll include a handful of monsters, as well, some of which I’ve gotten some awesome artwork for already. I’ll be sharing some of those soon! I’d love to see what kinds of characters you all come up with. Here’s the current progress on this:

Passions: 100%
Attributes 100%
Sub-Attributes: 15%
Skills: 100%
Gifts/Drawbacks: 10%
Gloves: 60%

There’ll be a few stragglers in terms of Gifts/Drawbacks based on how monsters end up looking once they are done. The above percentages are the trainers only. The monsters are a whole other bag. Wish me luck!

Until next time.

Cards are hard but fun

Posted on March 18th, by firstoni in Blog. No Comments

I’ve been working on a little game called Top Billing for a while now, created with a friend of mine months ago. Now, of course, we’re getting down to the wire and I’m working hard to figure out the best way to approach it. We did make some decision based on your feedback from about a week ago though (thanks to everyone who responded to that blog post). Top Billing will be released for the month of April in print-n-play and POD version so everyone can grab a deck, check it out, write-up reviews and have the awesome play experience.

After April, we should be ready to launch a Kickstarter for Top Billing that will include not only professionally printed deck with purdy boxes for a lower price point, but also promo cards and input on deciding which expansions are released! We already have a few in the work and a good Kickstarter will make it all the more possible.

I’m super excited about this project and can’t wait for all of you have fun with it. All the playtesters had a ball.

Until next time.

The Coming Week

Posted on March 17th, by firstoni in Blog. No Comments

We’re going to have some fun stuff to announce coming up this week. We have some new people joining the 3EG team as well as some long overdue press releases for books in the works.

Camp Myth is coming along we’ll and we hope to have it in the box very soon. The excitement around the PIP system is amazing too, and we’re in talks with other writers who also want to use the PIP system for their games!

Sinister has some updates coming up and we’ve started work on compiling a kickstarter for it. It’s going to be spectacular!

There’s so much going on and I can’t wait to share with you. Keep an eye out this week.

Until next time

Sleep

Posted on March 16th, by firstoni in Blog. No Comments

It’s 11:30 and here’s my blog. I slept most of the day. Might be coming down with something. Will let you know.

Until next time.

Friendly Rivalry

Posted on March 15th, by firstoni in Blog. 3 comments

There’s a trick that people use that has actually been pretty successful for me in my career… rivalry. I picked a person to be my “nemesis” a long time ago (only those close to me know who this person is) and I have followed their publishing/writing/creative career like a hawk, watching what he/she has done, what direction they go in and the outcome. I listen to their tweets and following them on Facebook and G+. I’m not a stalker by any stretch of the imagination, but I pay attention to what they put out there, good or bad, and I use it as a learning experience.

To date, my nemesis doesn’t know who they are either. We don’t interact on a regular basis or anything, but our circles are pretty similar. My goal is always to surpass this person, which I’ve done a few times, but never in a malicious way. When I read about a failure in their life, I don’t jump for joy. That’s not for rivalry is about. It’s about using competition to make yourself better, not to make the other person falter.

Pick your rival well, though. You don’t want to pick someone on the same level as you … Read More »

Art is King

Posted on March 14th, by firstoni in Blog. No Comments

I’ve been dealing a lot lately with artists. They are all awesome and the one’s I work with, luckily, are quick and responsive to any questions I have. I thought I’d tell you something about them!

Melissa Gay is currently working on some Camp Myth RPG stuff for us, doing some great pieces for the interior of the book. Her work is awesome, so I know it’ll make the game even cooler looking.

Marco Morte just finished the world map for Storm Battalion (currently on IndieGoGo). It came out amazingly, with the different nations easily discernible. Thanks Marco!

Regis Torres is doing a lot of art for Sinister at the moment. Great stuff that I can’t wait to share with you guys, probably some time next week!

Just thought I’d share.

Until next time!

Following Inspiration

Posted on March 13th, by firstoni in Blog. No Comments

I don’t know how much I suggest what I did today, at least not if you have hard dead lines, but I took the time today to follow my inspiration. For a little background, I’ve been toying around with the idea of a supers game for a long, long time (like 2 years). I wake up today with a rush of inspiration and ideas of how to make some of the powers I was struggling with months ago to work. I look at the various projects I have waiting for me to work on them, from Divine Instruments to Camp Myth to my layout work for Mecha and in the middle of it all, I just said…

I’m doing this!

So, I just spent today working on super powers, balancing and coming up with cool ideas for organization. It was ultimately successful, which is good, but of course now I have the knowledge that my whole day was could have been used on current projects was instead used on a game I won’t be releasing until 2014. Good and bad, right? Starting tomorrow, I’m back to current projects though, so keep an eye out for that stuff.

Oh, but the advice here is … Read More »

Question: Tuckbox and Paper

Posted on March 12th, by firstoni in Blog. 6 comments

I’ve been working on finalizing my awesome new card game, Top Billing, and we’re in the final throws. This brings me to a few questions I’d love to ask our fans!

How important is a cool, printed tuckbox for you to buy a card game?

Strange thing about making card games is that a LOT of the money involved with production is the box it comes in. Like about 35% of the cost, in fact. If it saved money for you and made the publisher more money, do you really need a box? What if it was a generic box with no printing? What if it came in a bag? The bad part I’m finding about not having a flashy box is that it makes it almost impossible to get it in stores.

How important is it that it includes a printed instruction booklet?

Again, printing an instruction booklet, for some reason, costs a good chunk of the cost on our end and yours. What if, instead, the instructions were available for download on our web site for easy printing? Are we in an age where this is truly acceptable? Again, if it were to go into store, the instructions would need to be … Read More »

3EG MomoCon 2013 Recap

Posted on March 11th, by firstoni in Blog, News. 2 comments

I’ll admit it, I was worried about this one. Anime conventions, by definition, and filled with a bunch of cosplay enthusiasts, dance petition and panels about the difference between death gods from one OVA to the next. This was also MomoCon’s first year of having an actual “gaming” section, so there was no way to know how successful this endeavor was going to be. I was happy to lend my personality and enthusiasm for games to it myself, and I’m glad to report… it was a GREAT con!

Friday

Left my house at 4:30am so that I could to Atlanta before the con started. I showed up a little too early, but it was cool cause I actually got to help set up the 8-table RPG room and meet the staff, who were all awesome. I also got to scope out the board game room and see what they had, which was a LOT! I was eyeing the BSG board game mostly, but that could wait for now. I had a 2pm game (right as the room opened), but it didn’t look like anyone really knew what the room was for. There were a lot of anime kids coming in and saying … Read More »


Safe Travels

Posted on March 10th, by firstoni in Blog. No Comments

It is always important to travel safely. Before going on a car trip, be sure to get your oil changed, a tune-up done and your tires checked out. Last DragonCon, I had my front tire blow out and it took me about 2 1/2 hours to get towed to a place to have it replaced and get me back on the road. That’s not really that long in the long run, but it made me late things and was generally disconcerting. So, use me as a lesson.

You should probably get a checkup for you as well. On my way home today, I started get lightheaded and had to stop a lot to hydrate and rest. It made my trip home take a LOT longer than I thought it would, but also has opened the door to other possible issues that I now have to get checked out. I got home safely, so it all worked out in the end, but I’ll likely be flying to cons from now on.

I’ll be posting my post-MomoCon recap this coming week (probably tomorrow). Keep an eye out for that.

Until next time.

Not while I’m eating

Posted on March 9th, by firstoni in Blog. No Comments

Because its ok my mind right now (at this very moment) and in an effort to do my blog post early today, I tell you this! Don’t bother people while they eat. One of my goals for this trip to MomoCon was to hopefully be able to casually run into the BioWare guys and strike up a conversation. I’m eating breakfast right now and in they walk, sitting down to eat theirs as well.

The only thing going through my mind right now though is the Eminem song “What I Am” where specifically says “don’t come and speak to me if you see me eating”. I’d pretty much be a douchebag if I did it, so I’m going to refrain and hope to drum into them later.

However, I will go on record and say: I don’t mind it. Please come and bother me at any time if you have something nice to say or want to chat.

Until next time.

Reaching New Fans

Posted on March 8th, by firstoni in Blog. No Comments

It’s always a cool experience to reach new fans! I ran a great game of Wu Xing today for 5 peeps who had never played it before. It was weird, cause I was the spokesperson for “gaming” in general. Not weird in a bad way, mind you. But I ran a cohesive adventure that gave everyone a glimpse of the game. I gave our t-shirts and sold both copies of Wu Xing that I brought. I should have brought more, now that I think of it, but that was me underpreparing. Being someone’s first (or even just their first positive) influence into gaming is a huge mantle, which I take personally and seriously.

More to come from MomoCon 2013!

Prepping for MomoCon

Posted on March 7th, by firstoni in Blog. 1 Comment

It’s hard to say why I don’t prepare ahead of time for a con. It’s one of those things where I procrastinate. So, MomoCon is tomorrow and I’m leaving at 4am in the morning for a 7 hour drive, yet I don’t have my bags packed. I’m so unprepared. So, what are the things that I need to pack?

Novelty T-shirts

Very important for any con-goer. You need to wear shirts that will bring attention to you. This is an anime con, so I have my NERD (Eva Style) shirt that must be worn. And then of course, I have a few Third Eye Games shirts I need to sport as well. Thinking about it, now, I bet I’m going to have quite a few wardrobe changes.

Games to Play

I have two games I’m running, Wu Xing and Part-Time Gods, complete with pregens, dice and all kinds of crazy. Along with me, as well, I’m bringing along a copy of Top Billing, my upcoming movie making card game, in case I can run a quick pickup game, but I’m also bringing my copy of Battlestar Galactica: The Board Game to see if I can get a game of THAT going. I have yet to … Read More »

The Safety of Children

Posted on March 6th, by firstoni in Blog. 2 comments

Sorry for the late post today, but I’ve been dealing with some personal issues regarding my children. It reminded me of some of the games I’ve run where NPCs were children. Sometimes it’s a kid enemy, who some players were cautious about attacking, some wanting only to knock them out (just in case they are being controlled) and others that don’t care and just blast the hell out of them anyway. It makes me question humanity some times that the idea of “defeating” a child is such an easy one to make. Now, I know it’s an imaginary world and world, but the thought of it being a kid should at least give pause. How we treat our young and our weak defines us as a people. Sometimes, we utterly fail.

I’d love to hear about your experiences with kid NPCs.


Storm Battalion IndieGoGo

Posted on March 5th, by firstoni in Blog, News. No Comments

If you haven’t seen it already, I wanted to hip you all to the IndieGoGo that Brennan Bishop is running for his new game, Storm Battalion. It is the first DGS-licensed game and will be published under Third Eye Games’ umbrella of products. It’s a pretty amazing game that you all should check out. Click HERE to check out the IndieGoGo campaign for Storm Battalion.

I’ve included the IndieGoGo video below and we’ve also added Storm Battalion to the main page.

Enjoy!


GM’s Day 2013!

Posted on March 4th, by firstoni in Blog, News. 3 comments

Today is the start of GM’s Week, a special event from DriveThruRPG where you can get great discounts on hundred upon hundreds of games. Along with many other publishers, Third Eye Games is participating in said event as well. Why? First off, it’s a great way to bring awareness to how much a GM contributes to a group. There are plenty of players, everyone has a cool character idea, but it takes a lot to take on the role of the world those characters live in. It requires a lot of creativity and invested time. The best GMs take on the responsibility with pride, instead of treating it like a burden.

Just click on the banner if you are interested seeing more.


Strep Monster!!!

Posted on March 3rd, by firstoni in Blog. 2 comments

Strep sucks, yes, but I just realized that this is a highly untapped market of potential for monster creation. So, I bring to you, the Strep Monster! Enjoy!

Strep Monster (Fear 15)

From the deep recesses of one’s own throat, the Strep Monster creeps. They cultivate their body from the tissues at the back of the throat, creating a sore effect that their host interprets as only a normal sore throat. If left unattended, the monster can eventually leap from their host’s throat to kill them. The Strep Monster appears as a being of pink flesh, covered in open sores and white bumps, with long claws and a savage demeanor. They seek only the pain of their victims and are set free to wreak havoc in the world as soon as their host if dead.

Statistics of Note: Health 32, Stamina 22, Initiative +9, Movement 5, Actions per Round 2, Magic Resistance +10 (+0 against spells from Path of Health), Stealth +15

Combat: They are solitary, ambush predators, jumping from the throat of their host at the most inopportune moment, when all their friends have the chance to be infected with their spawn as well. It attacks with long claws that splash a mist … Read More »

MomoCon 2013 Coming Up

Posted on March 2nd, by firstoni in Blog, News. No Comments

I’ll be heading to MomoCon 2013 next weekend, which I’m really excited about. My strep will be gone by then, which is good, so I’ll be able to do my job. Which is, of course, speaking on panels and running awesome games! If you’re going to be there, do come out and say hi! It’s me and Sean Patrick Fannon representing all of tabletop-dom and I love hanging with him and Carinn.

I’m running 2 games: 1 Wu Xing (since it’s an anime con) and 1 Part-Time Gods (cause it’s a great game).

I’m also speaking on 3 panels:

21st Century Game Publishing – You Can Start Tonight!

Sean Patrick Fannon and Eloy Lasanta, game industry and publishing veterans, discuss the state of developing and publishing games in today’s marketplace. They can detail for you how, with an edited game or manuscript in hand, you can go online tonight and be publishing your own products for sale by morning. (Note – this is an update of his previous discussions, with a great deal of new insight and developments).

NewMedia Entertainment – Bringing It All Together

Join our panel as they discuss the potential integration of Facebook apps, iPhone apps, ubiquitous wi-fi and other forms of Internet … Read More »

God of Love – The Winner Is

Posted on February 28th, by firstoni in Blog, Contests, News. 1 Comment

We received 7 pretty great entries into the God of Love Contest. Going through them, it was genuinely difficulty to pick a winner. Even down the wire, where I was down to my final 3. What we ended up with is a tie for winner. These two concepts were submitted as two sides of the same coin, and I found it impossible to split them or choose a favorite.

So, without further ado, here are the winners: Cindy Divine the goddess of Passion by Kate Wolsey and Reuben Reed the god of Love by Karl Olson.

———————

Name: Cindy Divine

Occupation:  Adult Toy Store Owner, Dominions: Passion

Theology: Order of Meskhenet, Age: 29

Height/Weight: 5’7 126, Hair/eyes:  Red Hair and Green Eyes

Description:  Fun and easy going.  Eyes that are always laughing

Wealth: 2, Goals:  Inspire passionate living into all those around her.

Story:

“It’s time, its finally time! Meet me in 10 minutes!” She squealed

She grabbed her jacket and small box from the chair by the door and bounced into the rain.  

Cindy waited under the The Hanging Tree, double checking all the tools in her box, a chocolate covered cherry, her family’s bell and mirror, the needle, matches, a stick of cinnamon and the deep red piece of velvet.  She shut the … Read More »

Sinister CharGen (Sinister RPG)

Posted on February 28th, by firstoni in Blog. 1 Comment

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.

In my strep throat haze this week, I’ve actually been pretty darn active with development on Sinister. Or those that don’t know, Sinister is a new setting being developed for Third Eye Games and takes a new spin in the monster training genre. What I’ve been working in this week has been all of the elements of what it takes to create a trainer. Some key decisions have been made in the order and application of each of the well-known steps of the DGS, this version being dubbed DGS-Battle. Here is a run down of how character creation will go:

Passion – yes, passions make a comeback in Sinister. They will work as they do in API and Wu Xing, but also grant the trainer a special combat tactic colored by their choice.
Nation – We’ve gone over the nations and you guys love ’em or you hate ’em (no in between I’ve learned). But each player chooses one.
Attributes and Skills – Pretty standard
Gifts and Drawbacks – Going slightly different with them in this game. They will … Read More »

Writing Through The Sickness

Posted on February 27th, by firstoni in Blog. 2 comments

Quality and Quantity. It’s funny how two words, so similar to each other, can be so different in their meaning. I picture a conversation between the founding fathers, ending with “Let’s just say – on record – that Quantity and Quality are two different words, Benjamin!” “But George!” “No! There must be distinction! You can’t keep showing off how many lightbulbs you can make, when one would have sufficed! Seriously, man!”

Ok, back to reality now. This brings up a good point though. A writer can vomit as much onto a page as they want, but if it’s all crap, it doesn’t do anyone any good. If you didn’t know, I’m suffering from serious allergies right now (cause Florida becomes a haven for strange pollen creatures for about 2 months about the year). I’m not currently able to write as much as I usually do, so I’ve had to focus my efforts on writing other things. There’s more to writing than words. There’s editing, outlining, and other planning stages involved and that’s where I’ve spent my time these last few days. Organizing things so that I’ll have an easy time of it when I’m ready to sit down and bang out … Read More »


Pushback to the Challenge

Posted on February 26th, by firstoni in Blog. 2 comments

For my 2nd post of my Challenge (yes, yesterday’s counts), it seems fitting to address the most immediate thing that just happened – my first post. It’s funny how people respond when you say you’re going to do something vastly different from what you’ve done in the past. With the simple announcement of me challenging myself to post one blog post a day, I got a variety of replies. I’m lucky that the vast majority of them were positive, cause that’s what I’m about. Most of them said, “Yes, this is great! This makes me want to dedicate time to my own blog” or things like “You really don’t have to post that much for me, but I’m anxious to read and follow”.

On the other side of the coin seemed to be a little bit of negativity. “Posting every day is too much”, “I won’t be able to keep up with that many posts”, “It’s going to just be noise after a while.” I guess I can understand the criticism, but there is a method to the madness. Posting every day is part of my challenge. To say “I’ll post once a week”, would be giving myself an out. “Meh, … Read More »

Silver Ranks (Sinister RPG)

Posted on February 22nd, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.

The last of the nations is probably one of my favorites.

The Silver Ranks are a highly militaristic society, their people known for soldiers silver armored uniforms. Everything in their lives is orderly, which is why they were the ones on the front lines during the chaos of the opening portals. Their tanks and infantry tackled some of the worst monsters, cutting them to ribbons. Those they felt could be controlled were captured and kept for the pleasure of the High Commander of the nation. Some say they have long lost breeds and mysteriously unique portal monsters under their lock and key to be sprung on any nation that dare challenge them. When news of the Cloud Nation contests were received, the High Commander chose his best soldiers and equipped them with powerful beasts to control. They are walking war machines and deadly to anyone that has to face them and their monsters in battle.

The Silver Ranks is the group made of military types. They shout commands, follow orders well, and are trained in a … Read More »

My Blog Challenge

Posted on February 22nd, by firstoni in Blog, News. 3 comments

My blog posting had been sporadic as best. Always with a nice bite and always informative but not frequent to say that it’s a thriving bustling blog. So, I’m instituting a blog challenge to myself.

For the next year, starting today, I will be posting at least one new blog post per day. Sometimes it’ll be news, other times random thoughts about the industry or a cool game I played, and other times maybe just something stupid. It might not always be me either, cause I have lots of friends that things to say too.

In any case, the goal with this is to exercise a muscle that I’ve let atrophy in my pursuit of wordcount. Yes, my connection with the fans is super important to me and Third Eye Games as a whole. We want to keep you informed and entertained all user and I have a feeling we’ll be able to do it.

The biggest part of all of this, of course, is to interact with you. That means comments are very much wanted and appreciated. Can’t wait to have many many conversations with you all.

Follow along at http://thirdeyegames.net/blog/

Eloy


Genghis Con XXXIV Recap

Posted on February 21st, by firstoni in Blog, News. 1 Comment

This was my second year as a guest at Genghis Con (still one of the cleverest names I’ve heard yet), and I must say it was a hoot. I want to first thank Leif Olson and Bill Stilson for flying me out and letting me be a guest and then a thank you to all the players that came out and made my weekend special. Last year, I sat around and talked a lot. This year, I played in a ton of games.

Thursday

The Con starts on Thursday, setting up and having just the night slot for gaming. I flew in (my plan was delayed, bleh) and immediately was greeted by Bill Stilson. We had a burger at Smash Burger (which is now becoming tradition) and then headed to the hotel… where I took a nap.

This is where it gets interesting. I was introduced to a gentleman who wasn’t going to be able to attend the con for the whole weekend, but took time after getting off of work to drive down to the con and ask to speak with me. We had an awesome conversation about games and I invited him to play in a game with me next year … Read More »


Darkovia (Sinister RPG)

Posted on February 14th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.

The seventh nation is one of the most despicable, competing even with The Clean.

The mountains to the north are the harshest and deadliest region of any in the world of Sinister, and it is the Darkovians who live there. The portals laid waste to many parts of the mountains, destroying the once fertile valleys and killing the majority of their populace. However, their nobility survived, creating a need for hard laws to ensure commoner loyalty. Their society, once fair and just, became a bed lies and the Darkovian nobility keep their subjects under their foot, almost as slaves. Monsters, too, are seen only as livestock to whip every last bit of work out of before it dies. Upon hearing of the Cloud Nation contest, the nobles (who can’t be bothered to do anything for themselves) have chosen their champions to represent them in the games. These lucky Darkovians are given leave to compete for the honor of getting their liege (and possibly themselves) to Cloud Nation.

These characters are brainwashed in the opposite direction from … Read More »

Q4 2012 Sales

Posted on January 29th, by firstoni in Blog. No Comments

With January almost over, I thought I might as well get the sales numbers out for the end of 2012. Great things in Q4! We saw the release of Truth and Lies and API Savage World, as well as Mermaid Adventures going into full distribution. That made Q4 about double of any other quarter Third Eye Games has ever had with a whopping 690 books sold, which is amazing! Hoping to continue this trend going into 2013.

Check out the numbers!

Stock #
Old Total
Q4 2012 Sales
New Total

3EG001 – API
786
22
808

3EG001SW – API Savage Worlds
0
141
141

3EG002 – Canada
308
7
315

3EG003 – Lochs
297
6
303

3EG004 – Europe
243
9
252

3EG005 – Spectrals
181
7
188

3EG006 – South America
44
63
107

3EG101 – Wu Xing
796
38
834

3EG102 – Firebrands
293
30
323

3EG103 – Seed and Blossom
319
44
363

3EG104 – Truth and Lies
0
84
84

3EG201 – Part-Time Gods
827
25
852

3EG401 – Mermaid Adv. (Color)
188
148
336

3EG402 – Mermaid Adv. (B&W)
56
66
122

 

Anstar Monks (Sinister)

Posted on January 24th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

Our 6th nation brings us away from an actual country, but instead brings us to a small enclave of monks.

The Anstar Monks were once a source of spiritual enlightenment to the world. Their members worked to feed the hungry and advise many of the other nations on humanitarian principles to bring the world to a brighter place. When the wars began and the portals opened, the Anstarian Monastery knew they had failed in their mission. They closed their doors, sealing themselves away on their plantation. Many bandits and even armies attempted to take the site by storm, but were kept at bay by the powerful, magical forcefields surrounding it. There are monks inside their temples who spend days in meditation to sustain the shield, but they have opened it in the recent years as they feel their presence has been lost to the world. A few of the monks have entered this Cloud Nation competition in hopes of learning more of the utopia they’ve heard of in the sky.

The Monks will have a special connection … Read More »

The Iska (Sinister RPG)

Posted on January 18th, by firstoni in Blog. 1 Comment

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

It’s been a while, but we’re just getting started! We left off with the Wreckar, one of my favorite nations by the way. That brings us to our 5th Nation for Sinister.

The Iska Islands lay to the Northeast and were largely unaffected by the events that took place 100 years ago. Their lands are still fertile, their waters still clean and their relationship with their monsters the strongest. Seeing the devastation and the reckless behavior of the other nations, the Iska people passed several laws banning the mistreatment of monsters and granted them rights almost akin to humans. Any trainer entering into the Cloud Nation’s competition does so with the consent of their monster and would likely die themselves before letting their monster receive a fatal wound.

These character will focus on Mutated monsters, those having an already strong connection to humans and often human-like intelligence.

Possible Character Creation

Skill Bonus: Probably either a bonus to Beast Handling or Persuasion
Monster Bonus: They’ll have a strong beginning relationship with their monsters than other trainers.
Social Penalty: These guys are looked … Read More »

Part-Time Gods – Cleanup Complete

Posted on January 9th, by firstoni in Blog, News. 6 comments

For my first order of business as a full-time game designer now, I decided to tackle something that’s been bothering me for some time now. Part-Time Gods has received so many great reviews and comments and love from the fans, but everyone has said the same thing… editing could have been tighter. I took a little bit of time and skimmed the book to find, to my horror, it was riddled with misspelling and mysterious dashes that made no sense. So, I sat down, cracked my knuckles, put coffee on the burner and spent a lot of time going through the InDesign files to clean up the grammar, phrasing clarity, and spelling.

I didn’t stop there, however. I’ve been listening to feedback from the fans I’ve collected over time and took this opportunity to put a few changes into the game. Altering the Blast Manifestation and adding another way to Boost are just a couple examples of these changes. It’s the same awesome Part-Time Gods, but this revised version makes it that much stronger of a game.

What does this mean for you? It means you should have received a notification of a new version of the PDF if you’ve purchased the game from … Read More »


A Look Back at 2012

Posted on December 31st, by firstoni in Blog. No Comments

We’ve had a crazy, crazy year. Gearing up for 2013, we’ll be looking for more freelancers, more artists and more community interaction. Here’s what we’ve been looking at, however, in 2012.

Apocalypse Prevention, Inc. saw a brand new book, API Worldwide: South America. It’s a significant addition to the gameline, as it fits seamlessly but was the first book that I (Eloy Lasanta) did not have a hand in writing a single word. It’s an awesome book if you haven’t had the chance to figure it out. Likewise, we also released the Savage Worlds edition of API, which was welcomed with open arms by SW fans. We’re really proud of the conversion; it came out very well.

Wu Xing: The Ninja Crusade saw two more sourcebooks released in 2012 (the second just under the wire). Land of Seed and Blossom was our first foray into developing the other nations outside the Izou Empire. It’s a great book that added a brand new dimension and way to play Wu Xing. The second book was Truth and Lies. The PDF was completed and sent out to Kickstarter Backers yesterday and will be out next week for everyone else to buy. I wrote half the book … Read More »

Restructuring Life (For the Better)

Posted on December 7th, by firstoni in Blog. No Comments

I’ve been quiet here on the blog. This is due to a combination of things, both personal and business. My life has been going through some ups and downs as of late. Time sharing with the kids has changed, my work hours increased, and the number of projects I have under my belt increased as well. So, I’m doing some pretty dramatic and admittedly super-awesome restructuring of my life starting in 2013.

For starters, my day job (which many of you know has been as customer service for Red Alert Screen Printing, the best t-shirt makers in the world) is going bye-bye. That’s right, Third Eye Games has begun making a decent amount of money and my wife received a promotion as well, making it possible for me to quite my day job and focus 100% of my efforts on Third Eye Games. Exciting, right?

What does that mean for all my current projects? That means Camp Myth: The RPG will be seeing the light of day sooner. That means Sinister will be getting its act together and I’ll have the time to release more info on the setting and systems. That means that API, Wu Xing, Part-Time Gods and Mermaid Adventures will be … Read More »

Eloy’s Update for Oct 24

Posted on October 24th, by firstoni in Blog. No Comments

Hello all! It’s been quiet over here, but I though I’d try to give everyone an idea as to why that is so. Without further ado, here is what I’m currently working on:

Just Released

Apocalypse Prevention, Inc. – Savage Worlds Edition

About to be Released

Truth and Lies (for Wu Xing: The Ninja Crusade)

Kickstarters Launching Soon

Divine Instruments (for Part-Time Gods)
Camp Myth RPG
Top Billing (our movie making card game) – Might try Indiegogo to see what the difference really is.
Sinister!!!!!

Currently Developing

Storm Battalion (Basically done, but needs art)
Sinister (Getting some really good stuff together and looking for a great artist to round out the vision)
Land of Crashing Waves (for Wu Xing)
Camp Myth RPG (working with the author to really make this game pop)
Thimble (for Mermaid Adventures)

Rolling 20s

Finalizing the first episode of Season 2

Card Games!!!!

Top Billing (our movie making card game)
Sinister Battle CG (got two decks and currently playtesting them to work out any glaring kinks)

Freelance

Editing/Layout for Fractured Kingdom, which just finished up a successful kickstarter
Finalizing an Apocalypse Prevention, Inc. playset for Our Last Best Hope
Just landed another layout gig for a few Savage Worlds One-Sheets

Other

Getting caught up on Archer
My friends are forcing me to play World of Warcraft with them. Pandas are fun.
Gearing up for NecronomiCon this weekend.

Q3 2012 Sales

Posted on October 15th, by firstoni in Blog. No Comments

Q3 2012 was actually one of our slowest. Why you might ask? It’s been a building month. We’re lucky that we had GenCon during this quarter to bolster the numbers slightly, but sales just in general were down. We released API Worldwide: South America, which has been accepted nicely into the game line. Q4 will be a much more satisfying one already based on the first few days of Oct. Look out for those next time.

Stock #
Old Total
Q3 Sales
New Total

3EG001 – API
753
33
786

3EG002 – Canada
295
13
308

3EG003 – Lochs
281
16
297

3EG004 – Europe
229
14
243

3EG005 – Spectrals
164
17
181

3EG006 – South America
0
44
44

3EG101 – Wu Xing
763
33
796

3EG102 – Firebrands
293
15
308

3EG103 – Seed and Blossom
295
24
319

3EG201 – Part-Time Gods
784
43
827

3EG401 – Mermaid Adv. (Color)
147
41
188

3EG402 – Mermaid Adv. (B&W)
44
12
56

Trying Out Sinister Cards (Sinister RPG)

Posted on October 14th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

This weekend, I spent hours upon hours working on enough cards to facilitate 2 decks for the upcoming Sinister Card Game, which will accompany the Sinister RPG when it is complete. I want to thank my friend Elgin for coming and helping me test out the game, but I have one very important lesson that I’d like to impart on my readers.

Creating a card game is FLIPPING HARD!

Through the course of the few games there were time to play, I learned the lesson of conformity and attention to detail that is definitely needed when designing this kind of card game. Though, I must say, the majority of the things in the game were amazingly well done. The setup is great so far and we’ve tweaked it just enough that it now plays almost like a real card game.

Still needs work, but we’re on the right track.

Until next time.

Pulling an All-Day-er

Posted on October 1st, by firstoni in Blog. No Comments

This Sunday I did something I haven’t done in a bit (especially since i’ve been married) – I worked a whole day, front to back on Third Eye Games. It’s a sight to behold and really kind of happened by accident. I woke up at 7:30am because my internal alarm clock is still set to “having kids” time. This weekend was one where they were at their mom’s, but my body wasn’t hearing that. So, I got up and sat at my computer, threw on some Regular Show and continued work on Apocalypse Prevention, Inc. – Savage Worlds Edition I had started on Saturday. My wife was sleeping in and writing/editing/layout/whatever has a way of allowing me to disregard my body’s urges like hunger or thirst and just work.

Before I knew it, it was noon. Wait, what, noon? My original plan was to work for an hour and then slack off with some Civilization V, but here it is being all Noon and junk. My wife pat me on the head and made me a light lunch, then I went back to work. I was getting so close to the end that it didn’t make sense to stop. Then it was … Read More »

Bringing Sinister Back on Line (Sinister RPG)

Posted on September 7th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

Con season is slowing which means I can start devoting more work on Sinister again. I’m sure there’re a few fans out there just as excited about this as I am. I’ve got some new ideas that have been juggling around in my head and we’ll be inching closer and closer to 2013 and the kickstarter for Sinister that the new year brings. There’s going to be a few differences, though.

Posts will be inspire-based, so not always on a friday. It was fun, but I might have more to say that I don’t want to just cram into a single day a week.
David Bednar is no longer directly associated with the project. He helped to shape a lot of the ideas with his art, but has gotten an awesome new job as an animator. Who am I to hold him back? Fly, beautiful bird, fly! If you want to see what he’s up too, check out this video he did. It’s frickin’ cool!

With that said, I’ll be on the lookout for some new artists who … Read More »

DragonCon 2012 Recap

Posted on September 5th, by firstoni in Blog. No Comments

Weird thing about DragonCon 2012… it’s just one big party. The weird part is that it’s even true for us gamers who get stuck at the bottom of the Hilton, in the basement. The entire con was me waking up early and going to bed late, drinking energy drinks so i don’t pass out, talking to new and old friends, and playing tons of games until i just can’t take it anymore. Of course, I was having so much fun that the portable micro-recorder that I brought around so I could record mini interviews with my friends and colleagues only got used at my panels to record them for Third Eye Games’ new Media Gallery.

It’s not a gaming con, but the gaming programming is insane. In the hands of Rucht Lilavivat (the one and only) gaming has done nothing but grow at DragonCon. This is also the con I love to go to, cause i get to speak on panels. Panels are like heroine to this guy with two thumbs. I made the best of them and I believe the panels.

Thursday

Yes, I know the con doesn’t start until Friday. Bear with me though, this is some fun stuff. So, I … Read More »

GenCon 2012 Recap

Posted on August 17th, by firstoni in Blog. No Comments

Hello All!

Like many in the RPG biz, I’d enjoyed an awesome 4 days of gaming in Indy at GenCon 2012. It is very much the Mecca of the roleplayer’s experience and I’m always happy to be involved. This was my second year with a booth and I know a lot more face this year than normally, which is always good.

Wednesday

I flew in Wednesday around 2:30 and made my way promptly to the Convention Center. Let me tell you, this was no small feat. My luggage was 90% stuff for the booth, which weighed it down immensely. On top of that, the convention center has awesomely soft carpet. This, of course, made it harder to wheel my heavy-ass baggage to the convention. I had to stop quite a few times for breathers, but i eventually made it.

I met up with the awesome John D. Kennedy who helped me set up my booth and get everything ready. By this point I’m still stressing about the little things, trying to adjust the booth constantly in an effort to get it “just right”. Though, there is no such thing, so we went with what we had. I brought a lot fewer t-shirts this year … Read More »

Q2 2012 Sales

Posted on August 7th, by firstoni in Blog. No Comments

I know this is going up late, but I’ve been busy. Q2 doesn’t really reflect this, but there were still some fun things! Most noticeably, it marked the release of Mermaid Adventures! Again, API seems to fall short in terms of sales, but I believe this will pick up as the con season rolls in. API always does great at cons. 🙂

Stock #
Old Total
Q2 Sales
New Total

3EG001 – API
738
15
753

3EG002 – Canada
294
1
295

3EG003 – Lochs
280
1
281

3EG004 – Europe
227
2
229

3EG005 – Spectrals
164
1
165

3EG101 – Wu Xing
716
47
763

3EG102 – Firebrands
275
18
293

3EG103 – Seed and Blossom
259
36
295

3EG201 – Part-Time Gods
736
48
784

3EG401 – Mermaid Adv. (Color)
0
147
147

3EG402 – Mermaid Adv. (B&W)
0
44
44

 

Another Year

Posted on July 24th, by firstoni in Blog. No Comments

So, I’m 33 years old today! Yay!

I don’t feel any older, or wiser really, but a lot has changed for me in this last year. The most recent is that I got married to my wonderful wife Kristen. She’s the love of my life for a long time and I liked it, so I put a ring on it (as the song goes). We had about 150 people at the wedding and it has been dubbed the best wedding a lot of the guest had ever been to. The trick was that we got a party DJ that does weddings… not a wedding DJ.

But I’ve been surprised the outpouring of love that I’ve gotten from colleges and fans (it’s expected from family, so that didn’t surprise me). I received well wishes from people I hadn’t even met or had more than a passing conversation with and this startled me. It is that I have climbed to the point of pseudo-celebrity, where people that I don’t know are following my life? It kind of weirded me out, because i’m actually a very private person in most respects, but here it was that people were interested in what’s going on with me. … Read More »

Hermit Mode Strikes Again

Posted on July 2nd, by firstoni in Blog. No Comments

This is what happens, seriously. I get really deep into a project and I forget about the world. I might post a few things here and there on social media, “working on this” or “just completed a part of that”, but the world stops existing. If you’ve been following this blog for a while, then you know this to be Hermit Mode. Editing 3 books at the same time will definitely do it to you. Well, maybe not you, but definitely me. I’m climbing my way out of my mode though…

Just in time for my wedding in two weeks! Eek!

Until next time.

The State of Sinister

Posted on May 30th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.

First off, thank you so much for all the support and interest I’ve received so far for Sinister. It is a big undertaking and I’m having a blast sharing it as it develops, instead of keeping everything under cover all the time. I thought I’d go ahead and give all of you a quick rundown of where we’re at, the State of Sinister if you will.

We began this journey in August 2011 with the simple idea of making a “sinister version of Pokemon”, a crazy monster hunting game tweaked by my mind to become another creature all together. Even in the short amount of setting work we’ve accomplished thus far, it is apparent that Sinister is not a clone of anything that has come before.

Splats

So far, we’ve introduced the history of the world, the destruction of civilization and the 100 years of terror that followed. In our wake, we’ve created the following 4 splats:

Shadow Valley, the land of perpetual darkness where all of the outcasts live
The Clean, those that caused the destruction, but shielded themselves … Read More »

Status Update

Posted on April 27th, by firstoni in Blog. No Comments

As I’m sure some of you have noticed, there have been bursts of activity with stretches in between. I thought I’d jump on here and tell you just why that is. In short, I’m uber-busy, working on a ton of projects. So, let’s have a run down of those, shall we?

Mermaid Adventures

First off, the Kickstarter for Mermaid Adventures went swimmingly. So, i’m working hard to get that book done and out the door. Already on layout and working out a solid page count.

API Worldwide: South America

Same thing here. We’ve hit some snags in artwork, but we’re well on our way to releasing API Worldwide: South America pretty soon here.

Storm Battalion

We have a brand new game in the works, written by Brennan Bishop, called Storm Battalion. It’s going into playtesting, so keep and eye out for more information on that.

Sinister

Sinister is progressing on the back end, but sadly isn’t a focus right now. Posts will continue to occur on Fridays, but it may not be “every” Friday for a bit. Maybe every other Friday while we are cleaning up some of these other projects.

Rolling 20s

I have a ton of recorded interviews and I’ve been working on a steady release schedule of 1 episode … Read More »

Childish Gambino

Posted on April 18th, by firstoni in Blog. No Comments

I’ve been enraptured by the rapper, Childish Gambino, as of late. For those of you that do not know of him, let me enlighten you and enrich your life. You may know this awesome rapper as Donald Glover, one of the stars of Community (also one of my favorite shows). I love Community and the wacky exploits of Troy and Abed. They were so silly and very entertaining. It’s probably one of the best written shows on TV today, besides 30 Rock.

Then I started looking deeper at this Donald Glover (No relation) and what else he’s done. I watched an awkward, but hilarious movie called Mystery Team that he starred in. Funny enough, he used to write for 30 Rock. That already gave him props in my book. Then I saw that he has a comedy stand-up special out, “Donald Glover – Weirdo”. I watched it. It’s almost TOO funny, but one of the important things he says in the special is this:

“I’m sure you guys all know me as Troy on Community. Well, this shit isn’t going to be anything like that.”

And I was hooked. He’s got so many dimensions that it makes being a fan of his VERY easy, … Read More »

Combat vs. Utilitarian (Sinister RPG)

Posted on April 13th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.

I’ve been working quite a bit behind the scene with our artist, David Bednar, in working up cool monsters for the setting. The biggest thing that I want to point out is that not ALL the monsters will be primed for pure, focuses combat. While some monsters will be pretty ravenous and able to deal tons of damage, it’s important to me to make balanced monsters that actually hold some sort of other purpose other than just to beat other monsters up.

The idea behind this is that you, as a trainer, could have a few monsters with different purposes. Just think of it, you are sneaking into a building and summon your monkey-like monster that knows how to unlock any door, then you get in and find what you need, but you trip the alarm. Now you have to summon your fighting monster long enough to hold off the guard and make it to door, where you then summon your fast travel monster to get the hell out of there. To me, this is what … Read More »

Q1 2012 Sales

Posted on April 3rd, by firstoni in Blog. No Comments

A nice round number of 350 books sold in Quart 1 of 2012. This is with me running the Kickstarter for API Worldwide: South America and going to GenghisCon XXXIII, but no new products being released.  Next quarter have a ton of things coming out, so I’m expecting a big push for Gencon 2012!

Stock #
Old Total
Q1 Sales
New Total

3EG001 – API
718
20
738

3EG002 – Canada
286
8
294

3EG003 – Lochs
271
9
280

3EG004 – Europe
217
10
227

3EG005 – Spectrals
152
12
164

3EG101 – Wu Xing
636
80
716

3EG102 – Firebrands
241
34
275

3EG103 – Seed and Blossom
154
105
259

3EG201 – Part-Time Gods
664
72
736

Wreckar (Sinister RPG)

Posted on March 30th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

Nation number 4 brings us to the halfway point for our wonderful splats. This time it is the Wreckar, a nomadic desert people who specialize in Technoids.

Their civilization was once thriving with plants and animal-life, to the point that it was indistinguishable from the lush forest of pre-Wylds times. However, when the portal energies poured into this world, the land of the Wreckar was drained of life, leaving it a barren wasteland. Their people survived, however, learning to scrounge for what food and tech they could find. Many of the animals once natural to their land either went extinct or migrated other regions. They have very few “natural” monsters left as a result. Instead, they have become masters of Technoids, finding whatever monsters they can and adding tech to them to fit their needs. It has actually become a part of their culture, with each kid learning survival through technology before they can even talk.

The Wreckar are far from the only trainers to use Technoids, but they’ll be the ones that specialize in them. To … Read More »

Relationships (Sinister RPG)

Posted on March 23rd, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride.

The thought I’ve been having lately is how to handle the relationship that a trainer has with their monster. This is going to be an important part of the game for a lot of people, so handling it wrong will create a whole lot of bad things for the game. So, I’m going to throw out what I’ve got and see what sticks.

Currently, the idea is to have a sliding scale. Kind of a Light Side/Dark Side, Paragon/Renegade kind of approach. Your relationship starts in the middle and can progress in one of two ways, Positive or Negative. Positive changes are you caring for the monster, talking to the monster, making it your friend, etc. This kind of training will likely provide bonuses to teamwork and the monster caring whether you live or die. Negative changes will boost some of the stats of your monster, harsher training making it hard to scare and possibly stronger physically the worse you treat it, but their relationship will crumble.

The idea is to make the relationship type that you … Read More »

Walkie-Talkies (Sinister RPG)

Posted on March 9th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

In true Post-Apocalyptic fashion, I’m thinking of having communication in Sinister as mostly walkie-talkies and shortwave radios. That is, except for the ScoreBots. Cloud Nation is far advanced and has ways of not only commenting between Scorebots, but between the floating continent and their agents on the surface. But if they have the power to bring monsters to their knees, why can’t they reinvent the cell phone? Most of the nations are distrustful of each other, leading to a lot of parallel development of similar techs (the leading example is how their monster training gloves all respond differently). Xenophobia will run rampant in Sinister.

A lot of it will be focus too. If there’s monsters staring you in the face on a daily basis, you’ll be more focused with perfecting taming monster and keeping in contact with close family than with the rest of the world that is at odds. The competition set forth by Cloud Nation is the first time a lot of these nations are moving outside their own borders at all, so the … Read More »

Even Publishers Have Nerves

Posted on March 7th, by firstoni in Blog. No Comments

Any creative person (writer, artist, standup comic, etc.) will tell you that the most nerve-wrecking thing is when you’ve spent a lot of time on something to eventually show to someone else for critique. When you’re creating, it becomes a very personal thing, especially the longer the project ends up spanning. Like, “It’s mine and I’m the only one that’s allowed to have an opinion on it”. Not realistic, though, huh? You have to put it out there, but giving my creations up to someone else creates a feeling of anxiety, for me at least. This applies to playtesting or even the actual release after playtesting. The sample size gets much bigger than “just me” with each step.

Now, I’ve never been the one try and please everyone with what I do, so the fear of some people not liking it really isn’t the cause. Its the fear that the people that should like it won’t due to some integral problem with it. It doesn’t matter how much playtesting I do beforehand, I just always have butterflies until i start to get the actual feedback. If even one person says “oh, this is cool”, then i can calm down. lol.

If you’ve been following, … Read More »

Signature Character #3 – Var (Sinister RPG)

Posted on March 2nd, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

Today, we’re taking a look at our third Signature Character out of what will be a total of 8. This time around, it’s for The Wylds.

Meet Var.

Developing the Wylds more has revealed that they are a little less tribal than what I originally thought. As you see, Var isn’t wearing a loin clothe or anything. No, his people are more tribal than other nations, but are less “wilderness” tribal and more “post-apoc” tribal. Meaning, they’ve stayed away from the vast majority of technology (obviously with the exception of the monster control gloves), but they are far from primitive.

Var is a very compassionate character, but knows little about the world outside his tribe. Leaving the Wylds is a big step for him and one that he couldn’t do without his best friend, his monster. In this society, monsters are viewed as trusted friends and almost as creatures to emulate, which makes this one a fun character choice.

Even at the young age of 15, he’s already received some of the tattoos customary for his people. He has … Read More »

Racing for Mermaids

Posted on February 23rd, by firstoni in Blog. No Comments

I had a great time in Colorado, but one of the highlights was discussing Mermaids with Catherine Blessing (daughter of Ron and Vern Blessing, respectively). She’s currently creating her own Mermaid game, which was awesome since i’m doing the same. We chatted a LOT about our games and shared ideas and now it’s a race to see whose will come out first (note: i think i have a little bit of a head start with owning my own publishing company). But if you want to hear about Catherine’s game, check THIS out.

GenghisCon XXXIII Recap (2012)

Posted on February 22nd, by firstoni in Blog. No Comments

In lieu of my Sinister post today, I bring you my GenghisCon XXXIII Recap.

Another day, another convention, right? Actually, no. This year, I vowed to make it to a larger number of cons to promote Third Eye Games and really get the word out. How lucky was I that my friend Ron Blessing (“that” crusader) got me in touch with the organizers of GenghisCon XXXIII to see about bringing me out to Colorado, Land of Chapstick and Dehydration? In the end, I have to say, I had the warmest reception at this con than I have had at any convention thus far (even my hometown cons, which is saying a lot).

Thursday

I flew out Thursday morning in order to get there before the action started. Apparently, I like to show up late to flights, because the lady at the desk checked my bag for free cause “oh man, you are SO late”. When I ran as hard as I could to the gate, I got to stand in line because they were still boarding, so she was a big liar face. Saved some money on not having to pay for checking my teeny bag though, so that’s cool.

I slept on the … Read More »

Combat Musings (Sinister RPG)

Posted on February 10th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

So, this week I’ve been working on possible ideas for Sinister’s combat engine. It’s already firmly set with the DGS covering the skills and attributes pretty darn well. But figuring out the exacts of what parts or combat I may want to take from the classic DGS or the the DGS-Lite, combined with what will need to be brand new, has been quite taxing.

The combat tracker (used in for API and Wu Xing) is the biggest thing to consider. It has worked very successfully in those two games to deliver really awesome strategic combat, which a game like Sinister with monster battles screams for. I’ve been thinking about creating a modified version, but am coming to the conclusion that this game may need something slight more freeform for it to really work. I’m not abandoning the idea of a modified Combat Tracker for the end result, but it is not in the plans at this stage.

Instead, I’m working on a action point pool, where each trainer gets a certain number of points to spend on … Read More »

The Wylds (Sinister RPG)

Posted on February 3rd, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

The next nation idea was actually one of the first ones I came up with when I was creating the world of Sinister in my brain months ago.

The portal energies infected the world, taking life on the planet and morphing it into horrible shapes, dangerous monsters and forcing humanity to change along with it. No group of people took that to heart more than those from the Wylds. This nation lives to the far west of the continent, where its forests have overgrown into a giant maze of sprawling and twisting trees. They have been mutated themselves, slightly, as they eat the infused greenery as their regular diet. Only the people indigenous to the Wylds know the correct routes through this crazy place, using this fact to keep their villages and food storage (of which there is plenty) safe away from poachers and thieves. As a society, they carry on in a mostly tribal fashion, using tattoos and scarring to mark passage through their adulthood. They revere life even more than other nations, as it … Read More »

Signature Character #2 – Sair-Lin (Sinister RPG)

Posted on January 27th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

Let’s get back on this horse in style, shall we? The second signature character will come from the The Clean.

Sair-Lin is almost 13 and is one of the Chosen of the Clean, those allowed to leave the compound and venture out into the world. True to their kind, she has the protective suit that immediately senses what kind of environment they are in and keeps her from getting sick. Their eyes are used to having a constant level of light, so they are hooded and protected from having to actually “see” what time of day it is. The sensors within their hood, however, give them enough awareness to be on par with others. “You can never see eye to eye with a Clean” is a common theme, both figuratively and literally. She is full of all the misconceptions of the Clean’s superiority that other trainers have come to expect, yet she treats her travels outside of the Dome as a way to learn more about other cultures, at least to learn “why” they are better. Otherwise, … Read More »

A Moment of Pride

Posted on January 21st, by firstoni in Blog. No Comments

I have called myself an RPG motivator for a long time, which pushes me to help other developers or discuss new ways to publish or organize projects. It was also what got me to start developing Sinister openly and to begin my Rolling 20s Podcast.

About a month ago, I got a message from a game designer that is just starting out and was looking for where to begin. I gave this as my first thoughts:

“Getting some semblance of a web site up and linking from my signature in the various forums I posted on was my first thing. Got a logo and everything together. But, honestly, the only thing that’s going to matter in the end is… how good is your game? You need to invest in some great artwork and learn how to use InDesign to save on layout costs.”

Then I pointed him to the Rolling 20s podcast in hopes that it would fill in any gaps that my 3 sentences didn’t cover.

Today, I followed up with him to see if he had made any progress in his project and received an awesome response back.

“Actually, yeah. It has a lot to do with the advice … Read More »

Return of the Eloy

Posted on January 20th, by firstoni in Blog. No Comments

Here we are and it’s 2012! So excited for the possibilities that lay before us and my brain is racing with new ideas. I’ve been quiet, but there’s a reason for it. I’m working on tons of projects at the moment, so I thought I’d fill everyone in one on what’s going on here at Third Eye Games central.

Work on upcoming books

API Worldwide: South America, Wu Xing: Truth and Lies, API Savage Worlds all being worked on diligently. I’m banging a lot of this stuff out and editing like a madman, but we have some awesome stuff coming out for you through the first half of the year, fo sho! Bahati and Storm Battalion are both nearing playtest phases as well, so keep an eye out for playtest open calls. We’re even starting to throw ideas around for the later year releases like Demon Codex: Burners and Divine Instruments. 😀

Mermaid Adventures

If you missed it at the Back Room Chat Room, I am also in the development stages for a new game, geared toward younger gamers called, affectionately, Mermaid Adventures. Players will take the role of mermaid having tons of fun undersea adventures with a simple mechanic to it all. Should be a lot … Read More »

Theologies Are My New Jonah

Posted on January 6th, by firstoni in Blog. No Comments

If you’ve been following my blog for a while, you’ll remember my post about the Polarizing Power of Fish, where i talked about how API’s fans were split by Jonah’s surfing jams/gun regulation and that Wu Xing fans were split by the name of the the game and it’s mix of Chinese/Japanese themes. I was hoping to avoid with Part-Time Gods, but no game can really be that lucky, can it?

With Part-Time Gods, there is a split in the fanbase over the use of Theologies, the  groups/factions/splats that players choose from to help shape what kind of god they are making. Now, of course, I have a lot of fans that love the different flavors of the Theologies and use them to great effect, especially with the little extra abilities that they give the characters.

However, there are quite a few other fans of the game that just don’t like them. Some have said that they just found it hard to identify with any of them, which seems weird to me, but to each their own. As a gam designer, I gave up appealing to every player a long time ago. Many others have said that Theologies limit the gods too much or … Read More »

Q4 2011 Sales

Posted on January 3rd, by firstoni in Blog. No Comments

Quarter 4 of 2011 was an exciting time for Third Eye Games. We had the Kickstarter and subsequent release for Wu Xing: the Land of Seed and Blossom, along with NecronomiCon 2011 and really good sales through our 3EG Online Store during the holiday season. Not only all of that, but we have now sold 3325 books total giving us a really good average now of over a thousand books per year. I can only hope to beat the average in the coming year… we have TONS planned.

And so, here are the new quarter numbers to finish off 2011.

Stock #
Old Total
Q4 Sales
New Total

3EG001 – API
693
25
718

3EG002 – Canada
275
11
286

3EG003 – Lochs
259
12
271

3EG004 – Europe
210
7
217

3EG005 – Spectrals
143
9
152

3EG101 – Wu Xing
560
76
636

3EG102 – Firebrands
180
61
241

3EG103 – Seed and Blossom
0
154
154

3EG201 – Part-Time Gods
493
171
664

Scoring Mechanic Ideas (Sinister RPG)

Posted on December 16th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

As I said in an earlier post, I’m considering having some sort of scoring mechanic that measures your rank within the competition to see who gets to go up to Cloud Nation and who has to stay below, a defeated loser by all accounts. This is my first approach:

Ranking

A character’s Ranking will range from 1 to 5. Rank 1 is a beginning trainer (or new to the competitions at least), while Rank 5 is someone that’s racked up quite a few fights and could be picked by Cloud Nation to ascend above at any moment. However, one’s Rank isn’t static, changing with each battle. It takes 10 points to get to the next Ranking.

The winner of a sanctioned duel receives points based on their current Rank and the Rank of their opponent. Two trainers of the same Rank simply provide 1 point to the winner, the loser getting no points as a result. If the winner is a Lower Rank, the character receives a number of points equal to the difference in their Ranks plus … Read More »

The Theory of Evolution (Sinister RPG)

Posted on December 2nd, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

You know what I never understood about Pokemon? Evolution. It was cool that some monsters could morph into a more powerful form, but there are rarely any real cause behind such a drastic change. There was even one episode where Pikachu had the chance to evolve into Raichu and CHOSE not to? WTF? Since when did any creature choose their evolutionary path? It all seems off to me, so I just want to ensure to you… the readers of my development of Sinister… that there will not be any kind of natural evolution for these creatures.

Unnatural modification, however, will be all over the place. Not only will there be ways to pump your monster with enough portal energy to force a crazy (and probably quite unpredictable) mutation into a different of creature, but there’ll be technological upgrades that you can make if you have enough Wealth and i’m toying with the idea of cross-breeding through genetic experimentation. I mean, the possibilities are endless, man meddling with the natural evolution of these … Read More »

Why Not Just Fly? (Sinister RPG)

Posted on November 25th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

I’ve been thinking recently about Cloud Nation and it’s defenses. I mean, honestly, what is stopping a trainer with a flying monster to just soar beyond the exhaust and the clouds to visit Cloud Nation themselves? A clever inventor could even create some sort of pod to shoot themselves up there or come up with a crude teleported to at least get close right?

Well for starters, Cloud Nation will be protects by a translucent some. This makes it very hard to see what could be going on inside, stopping blind attempts at teleportation. I’m thinking that it will also have several drones that defend its borders. Contending with these will be akin to fighting a Scorebot, only the lucky will survive to tell others to not even bother with attempting.

In the end, though, the fact of the matter is that the vast majority of the surface people wont have access to the kind of tech necessary to even try to get up there without being invited. The actions in the ground anyway. The game will … Read More »

The Clean (Sinister RPG)

Posted on November 18th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

The next nation idea that I have is a really good one, I think.

The world has been infected by the portal energy, but only one nation knew that it was going to happen before it did… the ones that caused it. They are the southeast of Shadow Valley and were the only nation to not be heavily affected by the destruction 100 years ago. They spent years harnessing the power of the portal energy, even bringing through many monsters before hand for their nation to use as slaves before anyone has seen one before. Experimenting with the energy in small doses allowed it to be measured and allowed them to learn how to weaponize this newfound power. The society sealed off their borders and unleashed the portal energy, causing the cataclysm that rocked the world. Their shields kept the energy at bay, leaving them the only untouched people in the world… the Clean. Their population is small, due to strict regulations put in place to save untainted resources. Otherwise, they would probably rule the world today. They … Read More »

Scorebots! (Sinister RPG)

Posted on November 11th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

This week I’ve been thinking about what it means to “prove your worth to Cloud Nation”. I mean, if the trainers are fighting for their shot upstairs, there’s got to be a way for them to show that they’ve earned it. That is where the Scorebots come into play.

These powerful machines were the ones that brought Cloud Nation’s challenge to the surface world, speaking with voices that boomed like loud megaphones. Their purpose is easy… they distribute chips that are integrated into the trainers gloves. When one trainer wins above another, their glove records it, tracking everyone they have won against, as well as everyone that their opponent won against as well. They can then return to the Scorebot (sketch provided) periodically to have their glove scanned in order to turn in their numbers and be considered for moving up.

What this introduces into the game is a way to codify what it actually takes to possibly get to Cloud Nation. It also adds a new element of “is there a way I can take these … Read More »

Sinister Skillz (Sinister RPG)

Posted on November 4th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

A lot of my current work is focused on getting the trainers just right. The monsters will probably be easy, but striking the correct balance on the trainers is going to be tricky. The goal is to make character creation as flexible as it is in the other DGS games, with a fun balance of trainer/monster mechanics to enforce the idea and feel of the game.

So, I’ve discussed Attributes a bit, going in line with what the other DGS titles have had. For Skills, I’m looking at consolidating in an attempt to simplify the skill selection process. API had 20 Standard Skills and then 12 Fight Skills, with 6 Spectral Skills. Wu Xing followed suit with 20 Standard Skills and then 11 Fighting Skills. With the introduction of Part-Time Gods and the DGS-Lite system, which Sinister is borrowing from a little bit, we were 24 Standard Skills and then 8 Manifestation skills.

For Sinister, I’m looking at cutting it down to a solid 15 skills. Not planning on any secondary (or tertiary) skills at this point. Here’s what I … Read More »

Hermit-Mode and 2012 Con Thoughts

Posted on November 1st, by firstoni in Blog. No Comments

Hermit-Mode

Whenever I enter into the final stages of completing a project, and my fiance really hates this, I often break down all lines of communication and go into what I call “hermit-mode” in my house. This involves paying zero attention to my emails, forgetting entirely about my blog and giving rain checks to all my friends. It means a lot of working while I eat/watch tv/have family time as well. It’s frustrating because today’s market requires for a publisher/writer/artist/etc. to be out and social and in the open most of the time. Dropping off the radar can make people question where you are or simply forget about you. My fans are good about understanding it when I come back though, because…

Luckily, hermit-mode has the perk of constant productivity. Not only have I been putting the finishing touches on Land of Seed and Blossom for Wu Xing: The Ninja Crusade, but i’ve been working on the next book for Apocalypse Prevention, Inc, outlines for the next Part-Time Gods book, system work for Sinister and even starting preliminary work on a secret game that I want to reveal probably sometime after the new year. Multi-tasking fundamental to what I do and is a skill that … Read More »

Signature Character #1 – Cube (Sinister RPG)

Posted on October 28th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

This time we are talking about signature characters. The way that I design my games gives a lot of room to wiggle, so I like to include example characters, not only for pregens to use at con or quickplay options, but also as a way for players to see what a character could be. Since we’ve discussed Shadow Valley, I thought I’d give some idea of the sig character that area. His name is Cube.

Cube is a kid about 10 or 11 years old, dark skinned with short hair and a determined expression. He lives in Shadow Valley, so he’s well equipped to deal with anything that happens on his travels. The flack jacket and tactical knife have been pilfered from the corpse of a security officer; his jury-rigged glove requires an external battery pack to function. I has goggles resting on his forehead, a scar on his cheek and a gas mask that can be used for clean breathable air whenever Cloud Nation lets out its exhaust.

We spent the last couple of weeks narrowing down … Read More »

NecronomiCon 2011 Recap

Posted on October 24th, by firstoni in Blog. No Comments

This is my third year doing NecronomiCon as a dealer/publisher. It was the very first con i ever went to in any official sense and was the place where I sat on my first panel. Ah, those were the days. So, suffice it to say, I am always happy to go and support my local gaming con.

However, it didn’t seem like it was all together this year. Attendance was noticeably down from previous years and the con’s theme, Monsters on Mars, was all but completely ignored (a small blurb about it in the program and that’s about it). From what I was able to figure out, Necro fell on an unfortunate weekend of awesome concerts, other cons and street fairs. It’s always been a small con, but this year it just felt empty.

Panels

I was on 5 panels this year, many more than I’ve done in the past. However, the lowered attendance made the panels slightly less gratifying. The GMing 101 panel devolved in “I’ll tell you about my home game” instead of providing comprehensive info on how to run game effectively. The “Using Social Media” panel was pretty good, but suffered the most for attendance of any of the panels, … Read More »

Attributes of Attributes (Sinister RPG)

Posted on October 14th, by firstoni in Blog. 1 Comment

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

You’ll notice that I bounce around a lot in my development process at first. It becomes more streamlined as I get further along in the process, trust me. In this week’s short post, I am considering how I want to approach Attributes for Sinister.

My first thought was to downgrade many of them, possibly merging them into 4 Attributes instead of 6 or even going as far as making it a tri-stat type of situation. I will never have more than 6, for those thinking I might go in the other direction. The thought of an adjustment in how to handle Attributes was because I was thinking that the role of the trainer would likely take a backseat to what the monsters would be bringing to the table. As I develop this game more and more, however, I find this to be less and less true. The different nations are taking on a life of their own and characters are leaping from the screen to knock me out with their awesomeness (I’ll be going over the … Read More »

Q3 2011 Sales

Posted on October 9th, by firstoni in Blog. No Comments

Quarter 3 2011 Sales

Quarter 3 was very good! Keep in mind that we had both GenCon and DragonCon during this quarter, which makes these numbers looks really good.

Stock #
Old Total
Q3 Sales
New Total

3EG001 – API
640
53
693

3EG002 – Canada
263
12
275

3EG003 – Lochs
254
5
259

3EG004 – Europe
194
16
210

3EG005 – Spectrals
130
13
143

3EG101 – Wu Xing
489
71
560

3EG102 – Firebrands
142
38
180

3EG201 – Part-Time Gods
192
301
493

Shadow Valley (Sinister RPG)

Posted on October 7th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

As discussed, the splats for Sinister are going to be split up into the different nations. Each one with their own advantages and disadvantages.

The first nation that I’m revealing is one of my favorites so far. It’s called Shadow Valley, because it is the decimated ruins that lie directly beneath Cloud Nation. Looking up, they see the dirty bottom surface of the Cloud Nation, avoiding debris, garbage and refuses that falls from up above. The sun is often blocked, leaving Shadow Valley darkened the majority of the time – just great for the constant gang fights, assassinations and drug trafficking that occurs every day. The surrounding nations decided to use Shadow Valley as a place to exile their worst criminals, making it notoriously the most dangerous place on the continent. Living in this part of the world is like forever fighting for your life and the children born here grow up with a survival instinct that trumps others. The monster types that’ll live here would be those that are nocturnal or accustomed to darkness, as well … Read More »

Unclogging a Pipe

Posted on October 4th, by firstoni in Blog. No Comments

I just thought I’d share some of what’s been going on right now with my life. You know, the real one. A couple of weeks ago I had a horrible health scare. It was due to blood sugar and diet and all kind of other scary things, but we’ve got it mostly under control. Other personal issues involving custody issues arose immediately after, but seem to be mostly under control as well. So, some pretty poor things that have made my desire to write sink.

On top of all of that craziness, I recently proposed to my long-time GF and we’re now engaged! Even though it is a happy event in my life, it brings with it a lot of wedding planning lunches and spending time on relationship building and all kinds of other fun things that are a drain on “writing time”.

So, yes, I haven’t sat down and had a really good writing session for weeks. I sent a lot of business related e-mails, worked on newsletters and adjusting site qualities. I talked with fans, posted on forums, and other general online social things, but the spark write just wasn’t in me.

Until last night.

It was like a pipe was unclogged … Read More »

Mystery of Gloves (Sinister RPG)

Posted on September 30th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

First off, let me address the fact that there was no post last week. I had a recent health scare, but have been recovering nicely. Thank you for all the well-wishes that I received.

So, as mentioned before, my idea for monster control involves a number of collars that it must wear. Over the last few weeks, however, i’ve been considering changing it from “different kinds of collars” to “different kinds of gloves”. The idea now is that each nation has taken the original technology scrounged from the Cloud Nation ruins and tweaked it enough to give them an advantage, like bonuses when commanding multiple monsters or possibly bonuses to damage due to the intensity of the energy flow. Of course, each one will also have its own glitch, fatal design flaw or weakspot as well, to make give players a real choice to which they will choose to use.

The tech used is a series of mini-portals, fueled by the same kind of energy originally used to open the portals that ravaged the world. It’s on a much … Read More »

Monster Types (Sinister RPG)

Posted on September 16th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

One of the questions that I received in my last post was whether I will be splitting the monsters into categories. The answer to this is of course. As human beings, we LOVE to categorize and gives meaning to things that are alike. And I was at least mostly human the last time i checked.

For those unfamiliar with Pokemon, their monsters are separated by a psuedo-element system that acted as a rock-paper-scissors kind of thing. A water monster would always do better against a fire type which could always beat a plant type which destroyed rock types who couldn’t get touched by a wind types. I mean, that might not be exactly the way it is, but you get the gist.

This is where i’ll be taking another noticeable detour from what Pokemon is to get closer to what Sinister is to become. Instead of the RPS ideology, i plan on monster types dependent on how the monster came to be. Each will have certain bonuses, abilities and weaknesses based on their type, but none will be inherently … Read More »

Geeking and Speaking

Posted on September 15th, by firstoni in Blog. No Comments

I remember the first time that I faced prejudice against geeks. I was in high school, in computer class, and I used to type up magic armor and weapons and NPCs after I was done with my class work (that’s an important lesson, kids). My teacher found out that I was doing RPGs and actually said I couldn’t work on it in class anymore. When I asked why, she told me that she believed it was involved with Satanism. After blinking without words for a bit, I talked it over with my group and we ended up having an intervention with her, educating her on what it is and that there wasn’t anything wrong with roleplaying. We were playing RIFTS, too, which didn’t even carry the stigma of D&D.

If anyone has seen my bumper stickers, they say it all. I have my “Car of Driving +5”, “Born Again Voodooist” and “Limozeen” stickers right next to my “Autism Awareness” sticker. Someone said to me “Man, I knew exactly which car was yours. The one with the geek flag on it.” And that made me smile.

Being a geek is a huge deal to me and I don’t only play tabletop RPGs. I … Read More »

Finding Focus Through Art (Sinister RPG)

Posted on September 9th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

So, this will be a shorter post, but I’m not going to leave you all hanging on Sinister Friday (thanks Sean, that seems to have stuck)! With me recovering from DragonCon still and my deadlines for Wu Xing: Land of Seed and Blossom dangling overhead, the amount of time i’ve been able to spend writing Sinister has been lessened.

But i did a lot of brainstorming!

Right now, I’ve been thinking more and more about the setting, splitting up the nations into pieces, matching what i think is complementary tech and ideology to each and trying to figure out how all of it will play out mechanically. As I do all the brainstorming, this is the time when i begin to look at art for a lot of my inspiration. Trying to figure out what artistic direction you want to go in early on is a godsend when it comes time to write, because you already have a picture in your mind to describe to your audience.

I’m lucky to have met a very talented artist named David … Read More »

3EG DragonCon 2011 Recap

Posted on September 7th, by firstoni in Blog. No Comments

So, as anyone that has been to DragonCon knows, it’s basically one big party. What does that means to a blossoming RPG publisher, you ask? Well, instead of how GenCon was with constant interviews, booth manning and business thangs, DragonCon was a lot more open and light. I played in games, ran games and did panels and that’s about it. And it was amazingly fun! I’m going to do a quick rundown of my events and how they all went, but no podcast this time, sorry. The recovery from DragonCon is much longer than GenCon ever was. ha!

Friday

First day and it was a doozy. Woke up early and got some breakfast from my Tampa Crew! Chris and Kat are amazing friends and it was fun to spend time at DragonCon with them again, since it had been so long. We tried to hang out more, but it just never happened. lol. After breakfast, I went to the gaming area to kill some time and there it was… my old friend, Battlestar Galactica boardgame (now with a nifty cylon invasion expansion). What fun was had!

After that, I caught lunch with Seraphina Brennan (more on her later), as well as Steven Markley … Read More »

My Starting Questions (Sinister RPG)

Posted on September 1st, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

Funny how it works when you say you’re designing a game. You are constantly bombarded with “you know what you should do…” and “this is how I’d design it…” from all sides. It’s just a part of the job. Now, just think about what you’d get if you said you were openly developing. Haha! I’m getting even more. Not trying to say anything bad though, since there’s already some good ideas that have come out of a few conversations, but I’m lucky that I already have a strong idea of where I’m going or i might have been lured away from my own vision. Be strong, Eloy!

Now that I have the initial idea for the kind of game I want to design out there, I need to go over the approach I want to take and start plotting it out. The first question, though, is where do I start? I’ve always had 3 main questions that I ask myself when I’m designing a game, so going over those first is the best way to go. … Read More »

The Sinister Idea (Sinister RPG)

Posted on August 24th, by firstoni in Blog. No Comments

Sinister RPG is the newest in the line of games developed for Third Eye Games. For this one, you get to come along for the ride. 

When I set out 3 years ago on this journey of self-publishing, who would have known that I could be where I’m at now? Third Eye Games is blossoming into its own and is becoming a force to be reckoned with, even though it is still small, and I currently have 8 books under my belt with plenty more where that came from. It’s truly humbling and I thank every fan that has picked up a Third Eye Games title and enjoyed it!

I started this blog as an effort to help other would-be designers and publishers make the best games they could. I’ve posted some of my thoughts so far, began a podcast series called Rolling 20s that i hope will be beneficial and am posting my sales numbers to shed light on a part of the industry that few like to talk about: money. I seem to be going on a road toward more transparency than I used to have. I still have some things simmering in secret, but I felt it was the … Read More »

Q2 2011 Sales

Posted on August 13th, by firstoni in Blog. No Comments

This was a great quarter for us, because it saw the release of Wu Xing: The Firebrands and the completion of the Part-Time Gods Kickstarter.

Stock #
Old Total
Q2 Sales
New Total

3EG001 – API
622
18
640

3EG002 – Canada
250
13
263

3EG003 – Lochs
248
6
254

3EG004 – Europe
186
8
194

3EG005 – Spectrals
118
12
130

3EG101 – Wu Xing
434
55
489

3EG102 – Firebrands
0
142
142

3EG201 – Part-Time Gods
0
192
192

Q1 2011 Sales

Posted on August 13th, by firstoni in Blog. No Comments

So, because i wasn’t keeping really great records before 2011, i’m going to give flat numbers for Q1 as a starting base, but for Q2 i’ll be giving you more broken numbers to hopefully make things clearer.

Total sales through Q1 2011

3EG001 – 622

3EG002 – 250

3EG003 – 248

3EG004 – 186

3EG005 – 118

3EG101 – 434

 

Decompression Time

Posted on April 6th, by firstoni in Blog. No Comments

I don’t know about other writers, but i write a lot. I write in the morning, noon and night and the early morning and into the cosmos. For hours and hours and hours. Sometimes that produces thousands of words or a really good outline or sometimes it’s a lot of me staring at my computer screen trying to figure out exactly what it is i’m supposed to be writing. I also work on several projects at once, meaning that it can sometimes feel like i’ve accomplished nothing, even if i’ve put a lot a work to progress them all just a little bit.

In the recent weeks i’ve been working on a great (if i do say so myself) adventure for Hollow Earth Expediton. I don’t know how much of this i can give away, so i’m going to be conservative and just say that if you like my style of writing, then you’ll likely be fond of this adventure. Just a hint of humor in it, even though i don’t think it was actually asked for. It’s hard for me to let go of it sometimes. ha!

So, now that that project is done, even though i have a few others … Read More »

Silence is More Like Silver

Posted on March 10th, by firstoni in Blog. No Comments

With so much on my plate in terms of Third Eye Games work for February and March, i haven’t really said much. This, i apologize for, since i know i have the entire world reading my blog (yeah right). I wanted to let you know some of the things that i’ve been busy working on.

– For Third Eye Games, i’ve been working on writing/editing/layout for Wu Xing: The Firebrands. Working with new writers and incredible artists is really awesome.

– Allergies have been a bitch and have been taking me out of commission too much regularly. I went to bed at 9:30 last night! What the hell is that?!?!?!?

– In the middle of all of this, i’m in the middle of moving. My girlfriend of quite a while has graciously agreed to live with me and we’re finally moving into our new apartment next week. Frantic packing and moving has been interjected into my regular writing schedule.

Here i am thinking that it may be time to let you all in on my little secret for productively. It’s not taking meth or speed or crack. Crack is wack anyway. Neither is it the thing you hear all the time “stay diligent”. That is easier … Read More »

How I Met Josh Hilden

Posted on February 3rd, by firstoni in Blog. No Comments

This is kind of a response to Josh’s post from today (here).

First off, i started on Palladium Games (this comes as no surprise to anyone that i’ve talked gaming with). The settings put out by Palladium are strong, but i fell out of love with the system as I learned more about what else was out there (basically as soon as I stopped living in a gaming bubble around the age of 16).